Spectral Blade (3.5e Class)
Spectral Blade
These brutal warriors of the incorporeal blades are the bane of the mindflayer scourge and the thralls they control
Making a Spectral Blade
Strong with 1 on 1 bouts and weak in mass combat the Spectral blade exceeds in damaging singular foes and moving on with their slaughter.
Dex, Con, Wis Ability based
Any Race
Chaotic Alignment
10D4 x 100 Starting gold
age 15-28 Moderate difficulty to play
Level | Base Attack Bonus |
Saving Throws | Special | Spells per Day | Power Points/Day |
Powers Known |
Maximum Power Level Known | ||||||||||||||||||||||||||||||||||
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Fort | Ref | Will | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |||||||||||||||||||||||||||||
1st | +1 | +1 | +2 | +2 | Feat, Weapon focus Spectral blade, Combat Reflexes | — | — | — | — | — | — | — | — | — | — | — | — | — | |||||||||||||||||||||||
2nd | +2 | +2 | +2 | +2 | Spectral strike, Ambidextrous | — | — | — | — | — | — | — | — | — | — | — | — | — | |||||||||||||||||||||||
3rd | +3 | +2 | +3 | +3 | Ability Boost I, Hp Boost I | — | — | — | — | — | — | — | — | — | — | — | — | — | |||||||||||||||||||||||
4th | +4 | +3 | +3 | +3 | Bonus Feat, Blood of the fallen | — | — | — | — | — | — | — | — | — | — | — | — | — | |||||||||||||||||||||||
5th | +5 | +3 | +4 | +4 | Hp Boost II | — | — | — | — | — | — | — | — | — | — | — | — | — | |||||||||||||||||||||||
6th | +6 | +4 | +4 | +4 | — | — | — | — | — | — | — | — | — | — | — | — | — | ||||||||||||||||||||||||
7th | +7 | +4 | +5 | +5 | Spectral Flight, Spectral Strike II | — | — | — | — | — | — | — | — | — | — | — | — | — | |||||||||||||||||||||||
8th | +8 | +5 | +5 | +5 | — | — | — | — | — | — | — | — | — | — | — | — | — | ||||||||||||||||||||||||
9th | +9 | +5 | +6 | +6 | Semi-Incorporeal Body, Spectral Strike III | — | — | — | — | — | — | — | — | — | — | — | — | — | |||||||||||||||||||||||
10th | +10 | +6 | +6 | +6 | Bonus Feat, Ability Boost II | — | — | — | — | — | — | — | — | — | — | — | — | — | |||||||||||||||||||||||
11th | +11 | +6 | +7 | +7 | Favored Enemy Psion, Mind Fortress | — | — | — | — | — | — | — | — | — | — | — | — | — | |||||||||||||||||||||||
12th | +12 | +7 | +7 | +7 | Spectral Strike IV, Immune to Fear | — | — | — | — | — | — | — | — | — | — | — | — | — | |||||||||||||||||||||||
13th | +13 | +7 | +8 | +8 | Sturdy, Hp Boost III | — | — | — | — | — | — | — | — | — | — | — | — | — | |||||||||||||||||||||||
14th | +14 | +8 | +8 | +8 | Spectral Blade Master, Ability Boost III | — | — | — | — | — | — | — | — | — | — | — | — | — | |||||||||||||||||||||||
15th | +15 | +8 | +9 | +9 | Ethereal Blood Class, Bonus Feat | — | — | — | — | — | — | — | — | — | — | — | — | — | |||||||||||||||||||||||
16th | +16 | +9 | +9 | +9 | Body of two Realms, Hp Boost IV | — | — | — | — | — | — | — | — | — | — | — | — | — | |||||||||||||||||||||||
17th | +17 | +9 | +10 | +10 | Ability Boost IV, Spectral Strike V | — | — | — | — | — | — | — | — | — | — | — | — | — | |||||||||||||||||||||||
18th | +18 | +10 | +10 | +10 | Spectral Cleave | — | — | — | — | — | — | — | — | — | — | — | — | — | |||||||||||||||||||||||
19th | +19 | +10 | +11 | +11 | Savant of the Spectral Blade | — | — | — | — | — | — | — | — | — | — | — | — | — | |||||||||||||||||||||||
20th | +20 | +11 | +12 | +12 | Spectral Telepathy, Sturdy II, Ability Boost V, HP Boost V | — | — | — | — | — | — | — | — | — | — | — | — | — | |||||||||||||||||||||||
Class Skills ( 7 + Int modifier per level, ×4 at 1st level) |
Class Features
All of the following are class features of the Spectral Blade
Weapon and Armor Proficiencies: Simple Weapons, Light Armor, And Martial Weapons
Spectral Blade The Spectral blade had the unique ability to conjure a semi-corporeal blade identical to the weapon currently equipped. Giving the Spectral Blade the ability to deal x2 damage if using one weapon or x4 if duel wielding.
Power Points/Day: A <-class name->’s ability to manifest powers is limited by the power points he has available. His base daily allotment of power points is given on Table: <-class name->. In addition, he receives bonus power points per day if he has a high <-relevant ability-> score (see Table: Ability Modifiers and Bonus Power Points). His race may also provide bonus power points per day, as may certain feats and items.
Powers Known: <-Delete this section if this class does not manifest powers. description of manifesting abilities: on what stat save DCs are based, on what stat bonus powers points are based, and what stat determines the highest level power that can be manifested.->. <-pluralized class name-> choose their powers from the following list:
0—<-powers, powers, powers->
1st—<-powers, powers, powers->
2nd—<-powers, powers, powers->
3rd—<-powers, powers, powers->
4th—<-powers, powers, powers->
5th—<-powers, powers, powers->
6th—<-powers, powers, powers->
7th—<-powers, powers, powers->
8th—<-powers, powers, powers->
9th—<-powers, powers, powers->
Maximum Power Level Known: This column determines the highest level power he can learn at this level.
To learn or manifest a power, a <-class name-> must have an <-relevant ability-> score of at least 10 + the power’s level.
<-extraordinary class feature-> (Ex): <-class feature game rule information->
<-psi-like class feature-> (Ps): <-class feature game rule information->
<-spell-like class feature-> (Sp): <-class feature game rule information->
<-supernatural class feature-> (Su): <-class feature game rule information->
<-class feature->: <-class feature game rule information->
<-subclass feature -> <-"(Ex)", "(Su)", "(Sp)", or "(Ps)" if applicable.->: <-subclass feature game rule information->
<-Lather, rinse...->
<-... repeat as necessary.->
Ex-<-pluralized class name->
<-Describe what happens when a character violates the alignment restrictions of any other class restrictions. If there are no behavior or alignment restrictions delete this section->.
Epic <-class name->
Level | Special | ||||||||||||||||||||||||||||||||||||||||
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21st | <-any improvements to class features gained at this level, including any bonus feats-> | ||||||||||||||||||||||||||||||||||||||||
22nd | <-any improvements to class features gained at this level, including any bonus feats-> | ||||||||||||||||||||||||||||||||||||||||
23rd | <-any improvements to class features gained at this level, including any bonus feats-> | ||||||||||||||||||||||||||||||||||||||||
24th | <-any improvements to class features gained at this level, including any bonus feats-> | ||||||||||||||||||||||||||||||||||||||||
25th | <-any improvements to class features gained at this level, including any bonus feats-> | ||||||||||||||||||||||||||||||||||||||||
26th | <-any improvements to class features gained at this level, including any bonus feats-> | ||||||||||||||||||||||||||||||||||||||||
27th | <-any improvements to class features gained at this level, including any bonus feats-> | ||||||||||||||||||||||||||||||||||||||||
28th | <-any improvements to class features gained at this level, including any bonus feats-> | ||||||||||||||||||||||||||||||||||||||||
29th | <-any improvements to class features gained at this level, including any bonus feats-> | ||||||||||||||||||||||||||||||||||||||||
30th | <-any improvements to class features gained at this level, including any bonus feats-> | ||||||||||||||||||||||||||||||||||||||||
<-number of skill points-> + Int modifier skill points per level. |
<-existing class feature->: <-how this class feature increases or accumulates at epic levels->
<-another existing class feature->: <-how this class feature increases or accumulates at epic levels->
<-Lather, rinse...->
<-... repeat.->
Bonus Feats: The epic <-class name-> gains a bonus feat (selected from the list of epic <-class name-> bonus feats) every <-number of feats per level-> levels after 20th.
Epic <-class name-> Bonus Feat List: <-list of bonus epic feats->.
<-Sample race of your choice-> <-class name-> Starting Package
Weapons: <-Weapon selection for starting at 1st level with this class.->.
Skill Selection: Pick a number of skills equal to 4 + Int modifier.
Skill | Ranks | Ability | Armor Check Penalty |
---|---|---|---|
<-Skill name-> | <-4 for class skills and 2 for cross-class skills-> | <-Abbreviated key ability-> | <-armor check penalty based on starting armor. If inapplicable put "—"-> |
<-Skill name-> | <-4 for class skills and 2 for cross-class skills-> | <-Abbreviated key ability-> | <-armor check penalty based on starting armor. If inapplicable put "—"->
<-copy and paste the rows as necessary.-> |
Feat: <-1st-level feat selection->.
Bonus Feats: <-1st-level feat bonus feats due to class or sample race. remove this section if this sample doesn't get any bonus feats at 1st level. ->.
Gear: <-Starting armor and other equipment outside of weapons.->.
Gold: <-Starting gold using this package.->.
Playing a <-class name->
Religion: <-description of how this class typically (but no exclusively) approaches religion including likely portfolios it would worship->.
Other Classes: <-How this class typically interacts with other classes and how characters of this class interact with characters of other classes->.
Combat: <-Typical role in combat->.
Advancement: <-Typical advancement options for characters with this class. Include desirable multiclass options->.
<-pluralized class name-> in the World
“ | <-Some quote from a character of this class-> | ” |
—<-NPC name->, <-race-> <-class-> |
<-Where characters of this class fit in a d20 world.->
Daily Life: <-day in the life of a character of this class->.
Notables: <-notable NPCs of this class->.
Organizations: <-info on what, where, when, and how characters of this class congregate and assemble->.
NPC Reactions: <-How NPCs react to PCs of this class->.
<-class name-> Lore
Characters with ranks in <-the appropriate skills-> can research <-pluralized class name-> to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.
DC | Result |
---|---|
5 | <-common knowledge->. |
10 | <-not so common knowledge->. |
15 | <-rare information->. |
20 | <-very rare information->. |
<-pluralized class name-> in the Game
<-How characters of this class fit in the game (PC and NPC) and what roles they play.->
Adaptation: <-Possible variant conceptions of this class.->.
Sample Encounter: <-DM placement for NPCs of this class.->.
EL : <-Encounter scenario and character info on sample NPC including stat block. The CR of the NPC is typically the same as the EL for the encounter.->.
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