Spear Hunter (3.5e Class)

Spearsage

<-general description->.

Making a Spearsage

Alignment: Any.

Starting Gold: <-starting gold; YdZ->×10 gp (<-average starting gold. This calculated by multiplying the number of die rolls by the die size plus one and multiplying the result by 5 [Y × (Z + 1) × 5].-> gp).

Starting Age: Simple.

Table: The Aerial Fighter

Hit Die: d10

Level Base
Attack Bonus
Saving Throws Special
FortRefWill
1st+1+2+2+0 Marked for Death (+1), Track
2nd+2+3+3+0 Precise Shot
3rd+3+3+3+1
4th+4+4+4+1 Close Quarter Combat
5th+5+4+4+1 Pole Vault
6th+6/+1+5+5+2 Quick Draw
7th+7/+2+5+5+2 Swift Tracker
8th+8/+3+6+6+2 Marked for Death (+2)
9th+9/+4+6+6+3
10th+10/+5+7+7+3 Arms Reach
11th+11/+6/+1+7+7+3
12th+12/+7/+2+8+8+4 Evasion
13th+13/+8/+3+8+8+4 Death from Above
14th+14/+9/+4+9+9+4 Marked for Death (+3)
15th+15/+10/+5+9+9+5 One With the Spear
16th+16/+11/+6/+1+10+10+5
17th+17/+12/+7/+2+10+10+5
18th+18/+13/+8/+3+11+11+6 Hide in Plain Sight
19th+19/+14/+9/+4+11+11+6
20th+20/+15/+10/+5+12+12+6 Marked for Death (+4)

Class Skills (4 + Int modifier per level, ×4 at 1st level)
Climb (Str), Craft (Int), Handle Animal (Cha), Heal (Wis), Hide (Dex), Intimidate (Cha), Jump (Str), Knowledge (Nature) (Int), Listen (Wis), Move Silently (Dex), Profession (Wis), Ride (Dex), Spot (Wis), Survival (Wis), and Swim (Str), Tumble (Dex)

Class Features

All of the following are class features of the Spearsage.

Weapon and Armor Proficiency: <-description of class weapon & armor proficiencies->.

Marked for Death (Ex): You can call out a foe, marking him for death and giving yourself a inspirational boost in order to vanquish your target. When fighting your marked target you gain +1 to Attack and Damage rolls and to AC. At 8th level, and every six Spearsage levels thereafter, this bonus increases by 1 (+2 at 8th, +3 at 14th, and +4 at 20th). Any creature can be Marked for Death.

A Spearsage may use the ability Marked for Death a number of times per day equal to 3 + his Wisdom modifier.

A Spearsage can switch his mark as a free action, provided he has enough uses of his ability left.

Track: A Spearsage gains Track as a bonus feat.

Precise Shot: A Spearsage gains Precise Shot as a bonus feat.

Close Quarter Combat (Ex): When fighting with a Longspear, you gain the ability to attack adjacent targets.

Pole Vault (Ex): If the Spearsage is carrying a spear, double the distance and height of all Jump checks made if he get's a running start.

Quick Draw: A Spearsage gains Quick Draw as a bonus feat.

Arms Reach (Ex): Whenever a Spearsage is carrying a longspear, his threat range is considered to be 10ft. This means that whenever a creature moves through the Spearsage's threatened zone, that creature provokes an attack of opportunity. This bonus does not stack with other bonuses to threatened zones.

Evasion (Ex): A Spearsage can avoid even magical and unusual attacks with great agility. If he makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, he instead takes no damage. Evasion can be used only if the Spearsage is wearing light, medium armor or no armor. A helpless Spearsage does not gain the benefit of evasion.

Death from Above (Ex): If ever a Spearsage is falling, he can attempt to land on a target, transferring all damage that he would receive into a devastating attack. Firstly, the Spearsage rolls his attack versus the creatures Reflex saving throw, if this succeeds, the Spearsage lands on the target and takes half damage from his fall, proceeding to the second step. If the check fails, the Spearsage takes full damage from the fall. Second, the Spearsage must make an attack against the creature using his highest base attack bonus versus the creatures AC. If this succeeds, deal combat damage normally applying the damage from the fall as piercing damage from the attack, proceeding to the final step. If it fails, both the Spearsage and the creature fall prone and both he and the creature take half damage from the fall, both falling prone. Finally, the Spearsage can attempt a Tumble check in order to avoid falling prone, if he fails, the Spearsage is considered to be prone.

The Spearsage can attempt to Tumble to ignore the damage from the fall even if he fails any of three steps.

One With the Spear (Ex): The Spearsage has become a master with the spear, able to inflict more damage then normal with the weapon. A Spearsage is considered to have a weapon of one size category larger when wielding a Longspear, Shortspear or Javelin.

Hide in Plain Sight (Ex): While in any sort of natural terrain, a ranger of 17th level or higher can use the Hide skill even while being observed.


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gollark: To prevent this, we recommend doing `++choose one two three four [...]`.
gollark: ++choose 1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524
gollark: The first number is the number of times to choose.
gollark: <@402456897812168705> Working as intended.
gollark: ++remind 1d5h fix.
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