Speak With Skull (5e Spell)
Grant an eerie vitality to a skull of your choice within range, allowing it to answer the questions you pose. The skull must still have at least an upper and lower jaw and can't be undead or part of an undead creature. The spell fails if the skull was the target of this spell within the last 10 days.
3rd-level Necromancy | |
Casting time: | 1 action |
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Range: | Touch |
Components: | V, S, M (burning incense) |
Duration: | 10 minutes |
Until the spell ends, you can ask the skull up to five questions. The skull knows only what it knew in life, including the languages it knew. Answers are usually brief, cryptic, or repetitive, and the skull is under no compulsion to offer a truthful answer if you are hostile to it or it recognizes you as an enemy. This spell doesn't return the creature's soul to its skull, only its animating spirit. Thus, the skull can't learn new information, doesn't comprehend anything that has happened since it died, and can't speculate about future events.
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