Soulmask Skirmisher (3.5e Creature)
Note: This NPC is designed to be used as a monster, and should be given treasure instead of equipment. The lack of equipment has been compensated for with increased ability scores. Certain abilities have been simplified to make them easier to use in an encounter.
Human Lurk 2 | |
N Medium humanoid (human, psionic) | |
Init/Senses | +4/Listen +5, Spot +5 |
AC | 17, touch 14, flat-footed 13 (+3 studded leather, +4 Dex) |
hp | 18 (2 HD) |
Fort/Ref/Will | +3/+7/+3 |
Speed | 30 ft. (6 squares); burst |
Melee | rapier +5 (1d6+1/18-20) |
Base Atk/Grp | +1/+2 |
Atk Options | sneak attack +1d6, devastating sneak attack |
Abilities | Str 13, Dex 18, Con 16, Int 15, Wis 10, Cha 11 |
Feats | Toughness, Weapon Finesse |
Skills | Concentration +8, Escape Artist +8, Jump +7, Listen +5, Spot +5, Tumble +10 |
Sneak Attack (Ex) | A soulmask skirmisher deals 1d6 extra damage when it flanks or when the target is denied its Dexterity bonus to AC. This works exactly like a rogue's sneak attack ability. |
Devastating Sneak Attack (Ex) | The skirmisher's sneak attack damage increases to 3d6 for one round. Activating this ability is a swift action, and it can be used twice per day. |
Burst (Psi) | The skirmisher's psionic powers give it a burst of speed, increasing its movement speed to 40 feet for one round. Activating this ability is a swift action, and it can be used twice per day. |
A lean human dressed in loose black clothing holds a rapier at the ready. A simple white porcelain mask covers his face.
Lore
Back to Main Page → 3.5e Homebrew → Creatures → CR 2
gollark: What causes population goodness/badness then?
gollark: Well, the water-walking thing presumably has to either magically make him hover above the surface or effectively provide more contact area with the water, right?
gollark: Would that work? How is Jesus's water-walking thing implemented?
gollark: You can check whether the results of it are good by some other metric, but that just pushes the problem up a level.
gollark: Regarding objective morality: I don't understand how it's meant to work. Generally we consider things "true" if they're well-established by experiment and observation. I do not see how you can empirically test whether something is what you "should" do.
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