Sosmunii Shield, Vangaurd (3.5e Equipment)

Sosmunii Shield, Vanguard [Shield ]
Maximum Dex Bonus: +3
Armor Check Penalty: 10
Arcane Spell Failure Chance: 50%
Hardness: 15
SizeCostShield
Bonus
WeightHit
Points
Fine150 gp+54-1/2 lb.1
Diminutive150 gp+54-1/2 lb.2
Tiny150 gp+54-1/2 lb.5
Small300 gp+522-1/2 lb.10
Medium300 gp+545 lb.20
Large600 gp+590 lb.40
Huge1200 gp+5225 lb.80
Gargantuan2400 gp+5360 lb.160
Colossal4800 gp+5540 lb.320

Description

This massive steel shield is nearly as tall as you are. In most situations, it provides the indicated shield bonus to your AC. However, you can instead use it as total cover, though you must give up your attacks to do so. The shield does not, however, provide cover against targeted spells; a spellcaster can cast a spell on you by targeting the shield you are holding. You cannot bash with a vanguard shield, nor can you use your shield hand for anything else.

When employing a vanguard shield in combat, you take a –2 penalty on attack rolls because of the shield’s encumbrance.

Enhancements

These are the prices for this item when made with specific materials or enhancements.

Tower Shield Material Enhancements
MaterialCost1HardnessHit PointsSpecial
Steel360 gp520
Adamantinen/an/an/a
Crystal, Deep1,360 gp1060No rusting
Crystal, Mundane360 gp850No rusting
Darkwood720 gp520Half weight,
reduced armor check penalty (2; min 0)
Dragonhiden/an/an/a
Mithraln/an/an/a
  1. The given costs include the masterwork component. The armor check penalties for masterwork armor and shields are lessened by 1, except darkwood. The armor check penalties for darkwood shields are reduced by 2.
Magical/Psionic Armor and Shield Enhancements
Bonus ValueAdditional CostHardness Increase1Additional hp1
+1+1,000 gp+2+10
+2+4,000 gp+4+20
+3+9,000 gp+6+30
+4+16,000 gp+8+40
+5+25,000 gp+10+50
+6+36,000 gp2+12+60
+7+49,000 gp2+14+70
+8+64,000 gp2+16+80
+9+81,000 gp2+18+90
+10+100,000 gp2+20+100
+11 or more+ bonus squared
× 10,000 gp
+ enhancement bonus × 2+ enhancement bonus × 10
  1. Unlike the additional cost, the increase to the armor or shield's hardness and hit points are only gained from its enhancement bonus, not its special abilities.
  2. If the armor or shield has a magical bonus greater than +5 or a special ability worth more than +5, then it's epic. Multiply magic cost by 10.

Back to Main Page 3.5e Homebrew Equipment Magical Armor Enhancements


Back to Main Page 3.5e Homebrew Equipment Mundane Armor

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gollark: What happened to the new "properties" rules?
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