Sorcerer (Skraal Substitution Level)
Skraal Sorcerer Substitution Levels
Note: Only pureblood Skraal are eligible for these, not Half-Skraal. Skraal Sorcerers rarely take familiars (most of which would have difficulty surviving in the Skraal homelands), instead gaining improved access to spells that aid survival in harsh environments. As a Skraal needs to progress as an actual Sorcerer to gain these abilities (rather than switching to a prestige class that offers spellcasting progression, as many Sorcerers do), I've also added bonus feats every 5 levels from a "Skraal-themed" shortlist (similar to the bonus metamagic or item-creation feats that a Wizard would get).
1st level: A Skraal Sorcerer may choose not to take a familiar (as a Sorcerer: a familiar can still be gained by other means, such as taking a level in another class that offers one) and Sorcerer levels will not normally count towards familiar advancement. Instead the spell Endure Elements is added to his/her spell repertoire (exceeding normal limits on spells known).
4th level: Skraal Sorcerers who chose the Endure Elements option at 1st level, and are still advancing as Sorcerers, may add Resist Energy to their spell repertoire at this level (exceeding normal limits on spells known).
6th level: Skraal Sorcerers who chose the Endure Elements option at 1st level, and are still advancing as Sorcerers, may add Create Food and Water to their spell repertoire (as a 3rd level Sorcerer spell) at this level (exceeding normal limits on spells known).
8th level: Skraal Sorcerers who chose the Endure Elements option at 1st level, and are still advancing as Sorcerers, may add Secure Shelter to their spell repertoire at this level (exceeding normal limits on spells known).
5th, 10th, 15th & 20th level: At these levels, Skraal Sorcerers gain a bonus feat from the following list: Arcane Preparation, Energy Admixture (cold), Energy Substitution (cold), Practiced Spellcaster (Sorcerer), Spell Focus (abjuration), Spell Focus (evocation). Normal requirements apply.
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