Song Strider (Pathfinder Class)

The main contributor(s) of this page determined that this page should be reviewed. Reason: Newly created other Improving, reviewing, or removing templates may be required.


You can help D&D Wiki by reviewing this page. When this page has been reviewed so that this template is no longer applicable please remove this template. If you do not understand how to review this page please leave comments on this page's talk page before making any edits.
All pages needing to be reviewed

<-Song Strider->

The Song Strider uses the akashic memories laden in all music to empower their prowess and hinder enemies.


Requirements

To qualify to become a <-class name->, a character must fulfill all the following criteria.

Alignment: Any Neutral.
Race: Samsaran.
Skills: perform 4 ranks, Acrobatics 4 ranks.
Feats: Improved Unarmed Strike. Spellcasting: Ability to cast 1st level arcane spells.
Special: flurry of blows or brawler flurry clas feature, Bardsong class feature.
Table: The <-class name->

Hit Die: d8

Level Base
Attack
Bonus
Fort
Save
Ref
Save
Will
Save
Special Spells per Day Power
Points/Day
Powers
Known
Maximum Power
Level Known
01st2nd3rd4th5th6th7th8th9th
1st++++ <-class features for this level->
2nd++++ <-class features for this level->
3rd++++ <-class features for this level->
4th++++ <-class features for this level->
5th++++ <-class features for this level->
6th++++ <-class features for this level->
7th++++ <-class features for this level->
8th++++ <-class features for this level->
9th++++ <-class features for this level->
10th++++ <-class features for this level->
11th++++ <-class features for this level->
12th++++ <-class features for this level->
13th++++ <-class features for this level->
14th++++ <-class features for this level->
15th++++ <-class features for this level->
16th++++ <-class features for this level->
17th++++ <-class features for this level->
18th++++ <-class features for this level->
19th++++ <-class features for this level->
20th++++ <-class features for this level->

Class Skills (<-number of skill points-> + Int modifier per level, ×4 at 1st level)
<-class skills (and key abilities)->.

Class Features

All of the following are class features of the <-class name->.

Weapon and Armor Proficiency: <-description of class weapon & armor proficiencies->.

Spells: <-Delete this section if this class does not cast spells. description of spellcasting abilities: on what stat save DCs are based, on what stat bonus spells are based, and what stat determines the highest level spell that can be cast.->. <-pluralized class name-> choose their spells from the following list:

0<-spells, spells, spells->

1st<-spells, spells, spells->

2nd<-spells, spells, spells->

3rd<-spells, spells, spells->

4th<-spells, spells, spells->

5th<-spells, spells, spells->

6th<-spells, spells, spells->

7th<-spells, spells, spells->

8th<-spells, spells, spells->

9th<-spells, spells, spells->

Table: <-class name-> Spells Known
LevelSpells Known
01st2nd3rd4th5th6th7th8th9th
1st
2nd
3rd
4th
5th
6th
7th
8th
9th
10th
11th
12th
13th
14th
15th
16th
17th
18th
19th
20th

Power Points/Day: A <-class name->’s ability to manifest powers is limited by the power points he has available. His base daily allotment of power points is given on Table: <-class name->. In addition, he receives bonus power points per day if he has a high <-relevant ability-> score (see Table: Ability Modifiers and Bonus Power Points). His race may also provide bonus power points per day, as may certain feats and items.

Powers Known: <-Delete this section if this class does not manifest powers. description of manifesting abilities: on what stat save DCs are based, on what stat bonus powers points are based, and what stat determines the highest level power that can be manifested.->. <-pluralized class name-> choose their powers from the following list:

0<-powers, powers, powers->

1st<-powers, powers, powers->

2nd<-powers, powers, powers->

3rd<-powers, powers, powers->

4th<-powers, powers, powers->

5th<-powers, powers, powers->

6th<-powers, powers, powers->

7th<-powers, powers, powers->

8th<-powers, powers, powers->

9th<-powers, powers, powers->

Maximum Power Level Known: This column determines the highest level power he can learn at this level.

To learn or manifest a power, a <-class name-> must have an <-relevant ability-> score of at least 10 + the power’s level.

<-extraordinary class feature-> (Ex): <-class feature game rule information->

<-psi-like class feature-> (Ps): <-class feature game rule information->

<-spell-like class feature-> (Sp): <-class feature game rule information->

<-supernatural class feature-> (Su): <-class feature game rule information->

<-class feature->: <-class feature game rule information->

<-subclass feature -> <-"(Ex)", "(Su)", "(Sp)", or "(Ps)" if applicable.->: <-subclass feature game rule information->

Ex-<-pluralized class name->

<-Describe what happens when a character violates the alignment restrictions of any other class restrictions. If there are no behavior or alignment restrictions delete this section->.

Epic <-class name->

Table: The Epic <-class name->

Hit Die: d<-Die size for Hit Die->

LevelSpecial
21st<-any improvements to class features gained at this level, including any bonus feats->
22nd<-any improvements to class features gained at this level, including any bonus feats->
23rd<-any improvements to class features gained at this level, including any bonus feats->
24th<-any improvements to class features gained at this level, including any bonus feats->
25th<-any improvements to class features gained at this level, including any bonus feats->
26th<-any improvements to class features gained at this level, including any bonus feats->
27th<-any improvements to class features gained at this level, including any bonus feats->
28th<-any improvements to class features gained at this level, including any bonus feats->
29th<-any improvements to class features gained at this level, including any bonus feats->
30th<-any improvements to class features gained at this level, including any bonus feats->

<-number of skill points-> + Int modifier skill points per level.

<-existing class feature->: <-how this class feature increases or accumulates at epic levels->

<-another existing class feature->: <-how this class feature increases or accumulates at epic levels->

<-... repeat.->

Bonus Feats: The epic <-class name-> gains a bonus feat (selected from the list of epic <-class name-> bonus feats) every <-number of feats per level-> levels after 20th.

Epic <-class name-> Bonus Feat List: <-list of bonus epic feats->.

<-Sample race of your choice-> <-class name-> Starting Package

Weapons: <-Weapon selection for starting at 1st level with this class.->.

Skill Selection: Pick a number of skills equal to 4 + Int modifier.

SkillRanksAbilityArmor
Check
Penalty
<-Skill name-><-4 for class skills and 2 for cross-class skills-><-Abbreviated key ability-><-armor check penalty based on starting armor. If inapplicable put ""->
<-Skill name-><-4 for class skills and 2 for cross-class skills-><-Abbreviated key ability-><-armor check penalty based on starting armor. If inapplicable put ""->

<-copy and paste the rows as necessary.->

Feat: <-1st-level feat selection->.

Bonus Feats: <-1st-level feat bonus feats due to class or sample race. remove this section if this sample doesn't get any bonus feats at 1st level. ->.

Gear: <-Starting armor and other equipment outside of weapons.->.

Gold: <-Starting gold using this package.->.


Back to Main Page Pathfinder Homebrew Classes Prestige Classes

gollark: By "capitalism", do you mean you think they're paid/incentivized in some way to put such songs there even though you won't like them?
gollark: I think they need inventory upgrades.
gollark: Have a crash handler which makes the screen go red or something.
gollark: Use a frequency doubler circuit.
gollark: I should check on them.
This article is issued from Dandwiki. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.