Solarmeld (3.5e Divinemeld)

You gain a luminous aura of 20 feet (6 meters). It works as the daylight spell, permanently centered on you. It damages undead, oozes, fungi, creatures of shadow and creatures weak to sunlight. It deals 2d4 of damage to such creatures in the area (Will half).

Solarmeld
Divinemeld of sun deities

Prerequisite: Sun Domain.

Essentia: Every 2 points of essentia you invest in your solarmeld increases the damage by 1d4 to a maximum of 10d4 or you may invest 1 point of essentia to increase the range by 5 feet (1,5 meters), up to 40 feet (12 meters).


Chakra bind (Divine Soul)

You may use a standard action to replicate the sunbeam spell. If you shot every beam you have this divinemeld unshapes.


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