< Solar

Solar/Lunar Blast (5e Spell)

You collect the power of the sun or moon (depending the time of day you are casting this spell) between your hands, forming a shining sphere of radiant energy. Creatures within 60 feet facing directly towards you must succeed on a Constitution saving throw or have disadvantage on all rolls that rely on vision. You can choose to unleash the stored power at once in a 60 feet cone in front of you. Each creature in the cone must make a constitution saving throw. It takes 3d12 radiant damage in a failed save or half as much on a successful one. Undead and oozes have disadvantage on this saving throw. The ray ignites flammable objects in the area that aren’t being worn or carried and dispels any magical darkness effect.

Solar/Lunar Blast
6th-level Evocation
Casting time: 1 action
Range: 60 feet
Components: V, S
Duration: Concentration, up to 1 minute

Round 2: The radiant sphere between your hands emmits a sharp bright blinding light that makes vision almost impossible. Any creatures looking directly towards you must succeed on a Constitution saving throw. The creature has disadvantage on all rolls that rely on vision on a successful save or become blinded on failed one. If you choose to unleash the stored power now, the beam deals an extra 6d6 radiant damage on a failed save or half as much on successful one.

Round 3: The power stored in the sphere explodes dealing an extra 9d4 radiant damage on a failed save or half as much on a successful one. Any creature caught in the area of effect must make a Constitution saving throw. It has disadvantage on all rolls that rely on vision on a successful save or becomes blinded on failed one.



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