Smithing Adept (5e Feat)
Smithing Adept
Prerequisites: Intelligence 13 or higher, or Strength 13 or higher, and proficiency with smith's tools
You're a master craftsman at your work, mundane items created by you take on an almost mystical property, being noted as weapons of legend despite their nonmagical benefits. You gain the following benefits:
When using your blacksmith's tools to create a weapon or armor you may apply one of the following benefits.
- Weapons that deal slashing or piercing damage created by you are extraordinarily sharp and deal an extra 2 damage
- Weapons the deal slashing or piercing damage are tough despite their light weight and ignore abilities that would destroy them, and weigh half as much
- Armor and weapons that deal bludgeoning damage created by you are incredibly tough and ignore abilities that would destroy them
- You can make due with the materials you have on hand and create a normal item with half the material components required to make it
- If you would like to apply more than one of these effects make a dc 15 check using your smith's tools, this number increases by +5 for each consecutive addition, failing this check destroys both your smith's tools, and the material components
Back to Main Page → 5e Homebrew → Feats
gollark: There should be more focus on particular subjects which people actually like doing.
gollark: I would probably try and implement more personalised curricula using computers, which our education system mostly ignores, instead of just shoving people in classes with others who like different things and may learn some things at different rates.
gollark: You didn't ask me but I have strong opinions on this anyway.
gollark: Maybe you're just a RTL8188EUS.
gollark: Like I'm going to *sleep* now.
This article is issued from Dandwiki. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.