Sling Master (5e Feat)

Sling Master

Prerequisites: Dexterity 13 or higher
Through rigorous training and repetition, you have mastered the humble sling, letting you hurl bullets farther and with greater force than the average slinger. You gain the following benefits:

  • Your mastery of this simple ranged weapon enables you to load ammunition into the sling without requiring a free hand to do so.
  • When you wield a sling, its damage die is increased by one tier (i.e. 1d4 -> 1d6). In addition, the sling’s normal range increases from 30 feet to 60 feet, and its long range increases from 120 feet to 180 feet.
  • When you score a critical hit with a sling, you deal extra damage equal to your proficiency bonus. In addition, your target must succeed on a Constitution saving throw (DC = 8 + your proficiency bonus + your Dexterity modifier) or become stunned until the end of its next turn.



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gollark: There are none above this due to something called Galois theory, which I don't understand and which is something something abstract algebra something something polynomials.
gollark: There is also a quartic (degree 4 polynomial) formula. This is somehow even worse.
gollark: You will never be asked to memorise it because that would be stupid.
gollark: Yes, but ridiculously big.
gollark: Well. There's a cubic formula, but it's long and nobody likes it.
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