Slenderling (3.5e Race)

Slenderlings

Personality

Slenderlings tend to be very antisocial, avoiding any unnecessary confrontations. They will not go into public places willingly. They have an odd attraction to shiny objects, though they don't take them for themselves. Instead, slenderlings will simply move the object to a place they think it will look nicer. Slenderlings will often take a liking to a person who shows valor, good intent, and/or heroism and will follow that person, either from the shadows or, if spotted, right behind them. Slenderlings will assist this person in anything they can, as long as the slenderling sees it as lawful.

Physical Description

Most slenderlings look like human children, though in rare cases they will have elven features. Slenderlings normally have blue, green, or brown eyes, like humans and elves, but in some cases they will have completely black eyes, like polished obsidian. They stand anywhere from three to four feet tall and weigh about forty to sixty pounds. Their skin color is pale.

Relations

Most races avoid slenderlings, due to the unnatural aura around them and their young appearance. More savage races either hate or fear them, sometimes both. Slenderlings are most welcomed among paladins, gnomes, and halflings, though they are still watched with a close eye and a wary sword.

Alignment

Slenderlings are always Lawful Good or Lawful Neutral.

Lands

Even though slenderlings are mostly antisocial, they tend to live in densely populated areas, like cities, large towns, and along popular roadways.

Religion

Slenderlings don't worship any deities.

Language

Slenderlings have no spoken language of their own, since they cannot speak, but they do have a written language they call Slend. Other races can learn Slend, but it is almost impossible due to the complexity of the language itself and that not many slenderlings are willing to teach it.

Names

Slenderlings don't usually have names, but if they are given a name by someone they admire, they will use it until their 'hero's' replacement gives them a new one.

Racial Traits

  • +2 Intelligence, +4 Dexterity -2 Strength, -4 Charisma Although slenderlings are very smart and agile, they aren't very strong and they scare off lesser minds
  • Humanoid (Monstrous)
  • Small +1 AC
  • Slenderling base land speed is 20 feet: +5 per Dex mod ex. +2 Dex mod = 10 feet
  • Loyalty: Slenderlings will often follow and obey those they admire, as long as the admired continues to be lawful. If the admired commits an unlawful act or one that the slenderling dislikes, they loose
  • Darkvision: Slenderlings have darkvision up to 250 feet, but cannot see past 25 feet in bright light.
  • Weak Body: Due to their small size and childlike body, they suffer from a -2 strength check on swim, jump, and climb.
  • Trap Sense: Slenderlings can automatically sense traps within 10 feet of them and get a +2 reflex save on any trap.
  • Disturbing Aura: Slenderlings are surrounded with a disturbing aura. This aura effects those withing 20 feet of them unless the target succeeds a 25DC+(slenderlings Cha mod) will save. If target fails will save, they are effected as if with the fear spell.
  • Sonic Manipulation: As a standard action, slenderlings can use the sonic waves in the air to toss around opponents or lift themselves into the air. Opponents that are hit receive 2d8 sonic/smashing damage and must make a 15DC fortitude save to avoid being stunned and knocked prone. If a successful Reflex save of 30DC is made, they take half damage and are not stunned, but must still make a 10DC fortitude save to avoid being knocked prone. If opponent hits an object, like a wall or pillar, they take another 1d6 smashing damage. If they hit another opponent, they both take the 2d8 sonic/smashing damage plus 1d4 damage for every 10 feet the original opponent was thrown. This ability can be used 5/day/level. ex. 1 level 5/day
  • Automatic Languages: Common, Slend. Bonus Languages: Any excluding secret languages, such as druidic.
  • Favored Class: Rogue
  • Level Adjustment: +3
  • Hit Dice: d4

Vital Statistics

Table: Slenderling Random Starting Ages
AdulthoodSimpleModerateComplex
20 years+ 2d8+ 2d10+2d12
Table: Aging Effects
Middle Age1Old2Venerable3Maximum Age
300 years900 years2700 years+ 10d20x2 years
  1. At middle age, 2 to Str, Cha, and Con; +2 to Int, Wis, and Dex.
  2. At old age, 4 to Str, Cha, and Con; +4 to Int, Wis, and Dex.
  3. At venerable age, 8 to Str, Cha, and Con; +6 to Int, Wis, and Dex.
Table: Slenderling Random Height and Weight
GenderBase HeightHeight ModifierBase WeightWeight Modifier
Male3' 0"+ 2d420 lb.× ( 1d4 ) lb.
Female2' 6"+ 1d815 lb.× ( 1d4 ) lb.



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