Sledgehammer (3.5e Equipment)

A sledgehammer is too large to use without special training (the appropriate Exotic Weapon Proficiency feat).

Sledgehammer
Exotic Two-Handed Melee
Critical: ×3
Range Increment:
Type: Bludgeoning
Hardness: 5
SizeCost1DamageWeight1hp
Fine20 gp1d61-2/5 lb.1
Diminutive20 gp1d81-2/5 lb.1
Tiny20 gp1d101-2/5 lb.2
Small40 gp2d67 lb.5
Medium40 gp2d814 lb.10
Large80 gp3d828 lb.20
Huge160 gp4d870 lb.40
Gargantuan320 gp6d8112 lb.80
Colossal640 gp8d8168 lb.160
  1. The SRD only gives a means to determine costs and weights of weapons for Large and Small versions based on the Medium weapons. The costs and weights for Fine, Diminutive, Tiny, Huge, Gargantuan, and Colossal versions have been determined by using the rules for armor for unusual creatures.

Creatures larger than the intended size of the wielder may treat a sledgehammer as a martial weapon. Treat as a two-handed martial weapon for creatures one size larger, as a one-handed weapon for creatures two sizes larger (with the appropriate Exotic Weapon Proficiency feat, the creature must choose at the beginning of each turn whether to wield as a light weapon or a one-handed weapon), and as a light weapon for creatures three sizes larger. In all cases, the penalty for wielding an inappropriately sized weapon still applies.



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