Skill Reaver (3.5e Class)

Skill Reaver

Some people are naturally better at some things then others. The Skill Reaver takes this to a new level, trying to be better than everyone at everything. While they can't perform many feats, they can pretty much do everything else, only better.

Making a Skill Reaver

A Skill Reaver is a Focused Skill user. That's it. They are the silver-tongued diplomat, the silent thief, or the perfect performer. In combat, they usually stay back and use a crossbow, or simply taunt the enemy, whilst others defeat them. That's not their role.

No two skill reavers are alike. Some focus on physical skills, like jump and swim, whereas others might enjoy being Knowledgeable. The only thing that is similar is their drive to be the best at their set of skills.

Abilities: Intelligence is of the most importance, as it is intelligence that determines how many skill points a Skill Reaver gets. The other abilities determine the skills a Skill Reaver does best at.

Races: In all races there are those competitive people who just have to be better then everyone. As such, there are Skill Reavers found amongst every race.

Alignment: Due to the sheer range of different kinds of Skill Reavers, there is no preferred alignment.

Starting Gold: Like Rogue.

Starting Age: Simple.

Table: The Skill Reaver

Hit Die: d6

Level Base
Attack Bonus
Saving Throws Special
FortRefWill
1st+0+0+2+0 Combat Skills Basic, Skilled User + 1, Bonus Feat
2nd+1+0+3+0 Synergy boost +1
3rd+2+1+3+1 Skill Focus
4th+3+1+4+1 Combat Skills Novice, Enhanced Focus +1, Bonus Feat
5th+3+1+4+1 Skilled User +2, Synergy boost +2
6th+4+2+5+2 Skill Focus
7th+5+2+5+2 Enhanced Focus +2
8th+6/+1+2+6+2 Combat Skills Moderate, Synergy boost +3, Bonus Feat
9th+6/+1+3+6+3 Skill Focus
10th+7/+2+3+7+3 Skilled User +3, Enhanced Focus +3
11th+8/+3+3+7+3 Synergy boost +4
12th+9/+4+4+8+4 Combat Skills skilled, Skill Focus, Bonus Feat
13th+9/+4+4+8+4 Enhanced Focus +4
14th+10/+5+4+9+4 Synergy boost +5
15th+11/+6/+1+5+9+5 Skilled User +4, Skill Focus
16th+12/+7/+2+5+10+5 Combat Skills Expert, Enhanced Focus +5, Bonus Feat
17th+12/+7/+2+5+10+5 Synergy boost +6
18th+13/+8/+3+6+11+6 Skill Focus
19th+14/+9/+4+6+11+6 Enhanced Focus +6
20th+15/+10/+5+6+12+6 Combat Skills Master, Skilled User +5, Synergy boost +7, Bonus Feat

Class Skills (10 + Int modifier per level, ×4 at 1st level)
All skills are class skills of the Skill Reaver.

Class Features

All of the following are class features of the Skill Reaver.

Weapon and Armor Proficiency: Skill Reavers are proficient with all simple weapons and light armor.

Bonus Feats: Because of Skill Reavers intelligence their skills improve much faster, this gives them bonus feats like a fighter but these feats can be used on anything.

Combat Skills (Ex): A skill reaver can use his skills during combat to great effect. The skills available for this feature are listed below. At first level he may use the lowest ability. At 4th level, and every 4 levels thereafter (4th, 8th, 12th,...), his Combat skills increase, allowing him to use the next highest ability. In order to use each of these, you need to have max ranks in the skill at the level you gain the ability (IE: Basic, Novice, so on). Using each ability is a standard action and you may choose from the highest ability you have down to the lowest.

Table: Combat Skills
Skill Effect
BasicNoviceModerateSkilledExpertMaster
Appraise+1 to attack rollsIgnore shield bonus to enemies AC+2 to critical threat range (stacks)+2 to confirm criticalIgnore hardness in sunder attemptsAttack is considered a Touch attack.
BluffFacinate for 1d4 roundsCan faint as a free actionConfuse for 1d4 roundsEquivalent to rogues sneak attack of the same levelConfuse for 2d6 roundsCauses insanity
DiplomacyFacinate for 1d4 roundsEquivalent to charm personEquivalent to suggestionEquivalent to dominate personEquivalent to control undeadEquivalent to dominate monster
IntimidateStun for 1 roundAfter killing enemy make intimidate check at +5subject becomes shakenFrightful Presence 10ftRage 1/dayFrightful Presence: 20ft
Knowlegde(Dungeoneering)+1 to attack rolls (stacks)Gain toughness featGain DR 5/-+2 Con and +4 to Fort savesEquivalent to detect secret doorsCan cause cave in
Knowlegde(Nature)+1 to attack rolls (stacks)+4 vs. poisonWild shape 1/dayEquivalent to animal companionEquivalent to sentCan cause natural disaster
Knowlegde(Religeon)+1 to attack rolls (stacks)Critical strike and sneak attack on undeadEquivalent to bless waterGain one abilities of a Cleric's domainTurn undead as a cleric of the same levelCan cast a spell up to 4th level once/day
Knowlegde(The Planes)+1 to attack rolls (stacks)Critical strike and sneak attack on elementalsGain ER 5 to all elementsGain immunity to one elementEquivalent to Abundant stepCan cast plane shift
Perform+5 to Cha based skills and checksEquivalent to inspire courage of a bard of the same levelEquivalent to Bardic KnowledgeEquivalent to MisleadEquivalent to Otto's Irresistible DanceShifts hostility of enemy to friendly
Sense Motive+2 to misc AC (stacks)Use sense motive instead of will save+2 to defection AC (stacks)Entering a threatened square dose not provoke an attack of opportunityEquivalent to detect alignmentGets free Attack of Opportunity
TumbleUncanny DodgeUse tumble instead of reflex saveEvasionImproved Uncanny DodgeImproved EvasionTarget falls prone
Use RopeGain with whipGain proficiency with rope+2 to disarmgain proficiency with chainAdd Dex modifier to attack rollsTie opponent up


Skilled User (Ex): At first level, then at every fifth level (5th, 10th, 15th, 20th), a Skill reaver gets better at using his skills. He can put 1 extra rank in his class skills. For example, a 4th level rogue takes a level in Skill Reaver. Now his max skills increases to his Character level + 4, compared to the regular +3.

Synergy boost (Ex): At second level, and every three levels after (5th, 8th...), a Skill Reaver gains an increase to synergy bonuses, as indicated in the table: The Skill Reaver.

Skill Focus: At third level, and every three levels after (6th, 9th...), a Skill Reaver may choose a Skill Focus feat.

Enhanced Focus "(Ex)": At fourth level, and every three levels after (7th, 10th...), a Skill Reavers enhancement bonus from Skill Focus increases by +1.

Epic Skill Reaver

Table: The Epic Skill Reaver

Hit Die: d10

LevelSpecial
21stSkill Focus
22ndEnhanced Focus +7
23rdSynergy boost +8
24thSkill Focus, Bonus Feat
25thSkilled User +6, Enhanced Focus +8
26thSynergy boost +9
27thSkill Focus
28thBonus Feat, Enhanced Focus +9
29thSynergy boost +10
30thSkill Focus, Skilled User +7

8 + Int modifier skill points per level.


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