Skill Checks (3.5e Variant Rule)
Skill Checks
Characters make skill checks with psychic skills just as they do with ordinary skills unless noted otherwise in the skill description.
Psychic skills often have multiple uses. Some psychic skills are “all or nothing,” a simple skill check against a DC decides whether the skill succeeds or fails. Other psychic skills have different levels of success determined by the results of the skill check. Some psychic skills even succeed automatically, with the skill’s rank determining its effects.
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gollark: Just solve for a.
gollark: v = end velocity, u = start velocity, a = acceleration, s = distance.
gollark: My physics data/formulæ sheet says v² = u² + 2as.
gollark: I think there's an equation for that.
gollark: Ask the question, I guess? people MIGHT be able to help.
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