Skill Challenge: Time Bomb Room (Dungeon Dash Supplement)

Time Bomb Room

You enter a room that is empty save for a pedestal with a blue orb containing a keyhole in it. A sign nearby states: "You will have 1 minute to unlock the orb once you touch it. Otherwise it will explode. Each time you fail to pick it, something bad may happen."

Associated Skill: Open Lock

Retry: No Failure Result:

  • Very Easy - No Penalty, 2 Damage on explosion per 5 EL
  • Easy - Reduces time left by 1 round, 4 Damage on explosion per 5 EL
  • Normal - Reduces time left by 2 rounds, 6 Damage on explosion per 5 EL
  • Hard - Reduces time left by 3 rounds, 8 Damage on explosion per 5 EL
  • Very Hard - Reduces time left by 4 rounds, 10 Damage on explosion per 5 EL
  • Impossible - Immediate Explosion, 16 Damage on explosion per 5 EL

Description: If a failure is made, the time left until the orb explodes may reduce (depending on the challenge level of the room). If the orb explodes, characters within 5 feet take the damage. Two successful pick lock attempts must be made to solve this challenge.



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gollark: https://github.com/TomSmeets/FractalArt/blob/master/src/Main.hs
gollark: Oh, never mind, it has monads in it, I have NO chance of porting that.
gollark: It *is* only 180 lines of code for the actual fractal bit, and Rust has good image manipulation libraries, doesn't it, actually?#
gollark: If I wasn't bad at programming and/or Rust I would totally port this to Rust.
gollark: https://hackage.haskell.org/package/FractalArt
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