Skeleton, 3rd Variant (5e Race)

This page is incomplete and/or lacking flavor. Reason: A race page is almost never complete when first created. For guidance, see the 5e Race Design Guide.


You can help D&D Wiki by finishing and/or adding flavor to this page. When the flavor has been changed so that this template is no longer applicable please remove this template. If you do not understand the idea behind this page please leave comments on this page's talk page before making any edits.
Edit this Page | All stubs

Skeleton

you are the skeletal remains of whatever race your character was before their sudden "resurrection".


It all depends your subrace.



Skeleton Traits

Ability Score Increase. Your constitution score increases by 1 and your Wisdom score increases by 1. But your stregth score will go down by 2.
Age. Your character will live for as long as they can stay alive.
Alignment. This race has no defined alignment.
Size. Your size and weight all depend on your subrace.
Speed. Your base walking speed is 30 feet.
Necrotic body. As a being with no flesh on your person you are immune to necrotic damage.
Wandering spirit. You have advantage against necromancy spell saves. you gain the Chill Touch cantrip for free.
Bare bones. You can dissemble your body at will and can even control limbs when not attached to you.
Bone pile. When reduced to 0 hit points similar to falling unconscious you are reduced to a pile of bones during this time you're considered prone, on the start of your next turn you reassemble yourself and regain 1d10+con mods worth of hit points back. (this does not take your action or your bonus action.)
Languages. You can speak, read, and write Common and two other language of your choice.

skeleton subraces

Human. +2 to Intellgence
Elf. +1 to Dexterity and Wisdom
Orc. +1 to Strength and Constitution
Halfling. +2 to Charisma

Random Height and Weight

Base
Height
Height
Modifier*
Base
Weight
Weight
Modifier**
′ ″+lb.× () lb.

*Height = base height + height modifier
**Weight = base weight + (height modifier × weight modifier)

Suggested Characteristics

When creating a <race name> character, you can use the following table of traits, ideals, bonds and flaws to help flesh out your character. Use these tables in addition to or in place of your background's characteristics.

d8Personality Trait
1
2
3
4
5
6
7
8
d6Ideal
1
2
3
4
5
6
d6Bond
1
2
3
4
5
6
d6Flaw
1
2
3
4
5
6
0.00
(0 votes)

Back to Main Page 5e Homebrew Races

gollark: Or *utterly insane* and use Eta, which is JVM haskell.
gollark: You could be extra crazy and use *Clojure*!
gollark: It's closed-source, though, isn't it?
gollark: I just really don't like Java.
gollark: I avoid it because *Java*.
This article is issued from Dandwiki. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.