Skeleton, 3rd Variant (5e Race)
Skeleton
you are the skeletal remains of whatever race your character was before their sudden "resurrection".
It all depends your subrace.
Skeleton Traits
Ability Score Increase. Your constitution score increases by 1 and your Wisdom score increases by 1. But your stregth score will go down by 2.
Age. Your character will live for as long as they can stay alive.
Alignment. This race has no defined alignment.
Size. Your size and weight all depend on your subrace.
Speed. Your base walking speed is 30 feet.
Necrotic body. As a being with no flesh on your person you are immune to necrotic damage.
Wandering spirit. You have advantage against necromancy spell saves. you gain the Chill Touch cantrip for free.
Bare bones. You can dissemble your body at will and can even control limbs when not attached to you.
Bone pile. When reduced to 0 hit points similar to falling unconscious you are reduced to a pile of bones during this time you're considered prone, on the start of your next turn you reassemble yourself and regain 1d10+con mods worth of hit points back. (this does not take your action or your bonus action.)
Languages. You can speak, read, and write Common and two other language of your choice.
skeleton subraces
Human. +2 to Intellgence
Elf. +1 to Dexterity and Wisdom
Orc. +1 to Strength and Constitution
Halfling. +2 to Charisma
Random Height and Weight
Base Height | Height Modifier* | Base Weight | Weight Modifier** |
---|---|---|---|
′ ″ | + | lb. | × () lb. |
*Height = base height + height modifier |
Suggested Characteristics
When creating a <race name> character, you can use the following table of traits, ideals, bonds and flaws to help flesh out your character. Use these tables in addition to or in place of your background's characteristics.
d8 | Personality Trait |
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1 | |
2 | |
3 | |
4 | |
5 | |
6 | |
7 | |
8 |
d6 | Ideal |
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1 | |
2 | |
3 | |
4 | |
5 | |
6 |
d6 | Bond |
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1 | |
2 | |
3 | |
4 | |
5 | |
6 |
d6 | Flaw |
---|---|
1 | |
2 | |
3 | |
4 | |
5 | |
6 |
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