Skar (5e Campaign Setting)

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Skar

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Campaign Setting Information

Players Guide

Classes
A quick look at how classes fit into the world and what roles they commonly find themselves in, intended as a supplement for existing player's handbook information
Equipment
Various gear, goods, equipment and magical items available to characters.
Magic
Supplemental information on spells and enchantments, as well as the nature, uses and practices of magic.
Races
Descriptions of how the various races figure into the world of Skar and what place they have assumed in the geography and society
Religion
An examination of the Skar pantheon of gods, their common appearances, their attributions, their practices of worship and how they commonly interact with the world
Factions and Organizations
An examination of the Skar pantheon of gods, their common appearances, their attributions, their practices of worship and how they commonly interact with the world

World of Skar

The World & Locales
The world of Skar and the nations cultures and peoples within it
Time and History
The broad history of Skar, divided into general eras
Society
A quick look at common societal trends and laws found in the world of Orizon.
Cosmology
Skar's interactions and connections with the broader multiverse and planes.
Bestiary
An examination of monsters and beasts in the world of Skar and how they've adapted to the world
NPCs
Various peoples and individuals that populate the world
  • incomplete

Dungeon Master's Guide

About
A general explanation of Skar and the general world building mindset, along with various outside resources and examples to use as references in developing a campaign or understanding the world. As well as a to-do list.
Artifacts
Artifacts of great power and importance
Variant Rules
Optional rules for DMs to implement while playing a campaign in Skar.
Adventures & Tables
Ideas for quests, dungeons, campaigns, and conflicts. Also tables for random encounters and other things.
Adding to Skar
A page for submitting ideas, advice, and anecdotes from your campaigns for the development of the setting

Back to Main Page 5e Homebrew Campaign Settings

gollark: Nope. We need absolute realism.
gollark: Ununoctium reactors!
gollark: For consistency.
gollark: Now you need to add every metal in the periodic table.
gollark: golark is golark.
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