Sir Silvershield (3.5e NPC)

Sir Silvershield

CR 6

Male human paladin 6
LG Medium humanoid (human)
Init/Senses +1/Listen 1, Spot 1
Aura courage (10 ft., allies +4 against fear)
Languages Common, empathic link
AC 21, touch 11, flat-footed 20
(+8 armor, +1 Dex, +2 shield)
hp 53 (6 HD)
Immune fear, disease
Fort/Ref/Will +11/+5/+3
Speed 20 ft. (4 squares) in full plate, base 30 ft.
Melee lance +9/+4 (1d8+2/×3) or
Melee cold iron longsword +8/+3 (1d8+2/1920)
Base Atk/Grp +6/+8
Atk Options smite evil 2/day (+2 attack, +6 damage)
Special Actions turn undead 5/day (+2, 2d6+5, 3rd), lay on hands (12 hp/day), special mount 1/day (CL 6th, 12 hours)
Spell-Like Abilities (CL 6th):
At will—detect evil
Abilities Str 15, Dex 12, Con 14, Int 10, Wis 8, Cha 14
SQ aura of good, divine health, divine grace
Feats Great FortitudeB, Leadership, Mounted Combat, Weapon Focus (lance)
Skills Diplomacy +13, Knowledge (nobility and royalty) +6, Knowledge (religion) +3, Ride +10
Possessions full plate, lance, cold iron longsword, mithral heavy shield


Background

Sir Silvershield rose to prominence defeating a scourge of dire rats on the outskirts of the city. After his victory, an anonymous benefactor recommended that he be appointed to the position Sherrif of the Sewers. Since that day, he has been the supreme, though not very appropriate, law enforcer of the sewers. (Neutral observers believe that Sir Silvershield was placed into this position by the Thieves Guild for his incompetence, to ensure that they could safely and effectively have free run of the sewer system.)

When Sir Silvershield took the position, he hired a young woman who he had rescued from the dire rats, Artemesia, and placed her into the position of Job's Clerk. The position is lowly, but Artemesia has come to effectively wield the power that Sir Silvershield is too incompetent to hold.

Sir Silvershield is infamously known for his conservative and hesitant leadership style. He often says, "We should take this problem to the authorities," when he himself is the exact proper authority that you should take a problem to. He epitomizes bad leadership. He sits on orders. He hesitates in moments of need. He never wishes to engage in any violence. When questioned, he speaks eloquently of the problem that must be over overcome, yet does nothing. The Guild picked the perfect candidate to neutralize law enforcement in the sewers.

Artemesia

Illustration of Artemesia
Artemesia

CR 1

Female human expert 3
NG Medium humanoid (human)
Init/Senses +0/Listen +0, Spot +0
Languages Common, Dwarven, Gnome, Halfling
AC 10, touch 10, flat-footed 10
hp 13 (3 HD)
Fort/Ref/Will +1/+1/+3
Speed 30 ft. (6 squares)
Melee dagger +2 (1d4/1920)
Ranged dagger +2 (1d4/1920)
Base Atk/Grp +2/+2
Abilities Str 10, Dex 10, Con 10, Int 10, Wis 10, Cha 10
Feats Skill FocusB (Diplomacy), Skill Focus [Knowledge (local)], Skill Focus (Forgery)
Skills Bluff +1, Diplomacy +13, Forgery +4, Gather Information +8, Intimidate +1, Knowledge (local) +9, Knowledge (nobility and royalty) +6, Profession (bureaucrat) +6, Sense Motive +6, Speak Language (Dwarven, Gnome, Halfling)
Possessions dagger, scholar's outfit, 28 sp

Background

Artemesia hails from a village terrorized by dire rats. Her parents died in a particularly vicious attack. The rats were eventually killed by Sir Silvershield during his first mission. He personally rescued Artemesia.

With her parents now dead, and her being the oldest, Artemesia was left with seven mouths to feed. Having pity on her, Sir Silvershield found her the Job's Clerk position in the Department of Underground Services, where she coordinates missions and payments with freelance adventurers. Artemesia rather dislikes the position, but feels that she has nowhere better to go. She needs this job. She would like the job far more if Sir Silvershield could get any promotion and go elsewhere. Her goal in life is to make Sir Silvershield look so good that he gets that promotion.

As a member of the Department of Underground Services, Artemesia is trained in producing legal documents for her department, giving her a +10 circumstance bonus to produce (forge) documents for the department.

Artemesia wields the true power in the Department. She makes the place run despite Sir Silvershield. She knows how to get around bureaucratic problems, including bribery, forgery, and outright lying. She regularly bamboozles Sir Silvershield and has demonstrated an uncanny knack for foiling the Thieves' Guild without getting a dagger in her back.


Back to Main Page 3.5e Homebrew NPCs CR 1 or less
Back to Main Page 3.5e Homebrew NPCs ECL 3

Special Mount

Jehosephat (Sir Silvershield's Mount)

CR —

Male heavy warhorse
LG Large magical beast (augmented animal)
Init/Senses +1/low-light vision, scent; Listen +6, Spot +5
Languages empathic link
AC 18, touch 10, flat-footed 17
(1 size, +1 Dex, +8 natural)
hp 45 (6 HD)
Resist improved evasion
Fort/Ref/Will +8/+6/+3
Speed 50 ft. (10 squares); Run
Melee 2 hooves +7 (1d8+4) and bite +2 (1d4+2)
Space/Reach 10 ft./5 ft.
Base Atk/Grp +4/+12
Abilities Str 19, Dex 13, Con 17, Int 6, Wis 13, Cha 6
Feats Run, Endurance, Improved Natural Attack (hoof)
Skills Listen +6, Spot +5
Possessions military saddle



Back to Main Page 3.5e Homebrew NPCs CR 6
Back to Main Page 3.5e Homebrew NPCs ECL 6

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