Simulate Magic Item (5e Feat)
Simulate Magic Item
Prerequisites: Proficiency in the tools needed to create the chosen item, ability to cast spells, and Intelligence, Wisdom, or Charisma 13 or higher.
You learned how to improvise magic items using your tools and mundane items.
- Increase your Intelligence, Wisdom, or Charisma by 1, to a maximum of 20.
- You learn how to improvise magical items from mundane objects. To use this ability, you must have an artisan's tools in hand. Your DM may decide that you must have some specific mundane item to improvise the magical item and what kind of artisan's tools you need to build the item. You can improvise a magical items a number of times equal to your spellcasting ability (minimum once). You regain the ability to improvise magical items when you finish a long rest. You have the following options of improvised magical items:
Minor Simulation: You can create a common magical item by spending 10 minutes and a spell slot of 1st level or higher. The magical properties of the improvised magical item lasts for 24 hours or until it is consumed.
Major Simulation: You can create an uncommon, non-consumable magic item without charges by spending 1 minute and a spell slot of 2nd level or higher. The magical properties of the improvised magical item lasts for 10 minutes.
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gollark: You would be sliiiiightly limited in message length, but apio.
gollark: Yes, I would run it over UDP.
gollark: Also, it's mostly only workable over LANs.
gollark: Also, most stuff is done over TCP or encrypted protocols which don't multicast well.
gollark: In IPv4, support wasn't required or something.
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