Silver Palm (3.5e Feat)
Silver Palm [General, Regional]
3e Summary::You grew up in a culture based on haggling and the art of the deal.
Prerequisite: Must be from Kerrigan, Fairus, or Sol. Alternatively, must be a Kaori or a Water Genasi.
Benefit: You get a +2 bonus on all Appraise, Bluff, and Sense Motive checks. Furthermore, one of these (player's choice) is considered a class skill at all times.
Many people grow up in mercantile backgrounds, but few grow up in cultures that are composed of them. This is because the aristocratic nature of most nations in the world usually prevents the free access of business and to business that would make such a thing commonplace. In societies such as Sol's or Kerrigan's, mercantilism is all around, and many learn to wheel and deal at a young age. Likewise, the bridge city of Fairus's lack of government or a ruling class usually allows trade to precipitate down through the social structure.
Back to Main Page → 3.5e Homebrew → Character Options → Feats
→ Regional Feats
Back to Main Page → 3.5e Homebrew → Campaign Settings → Tirr Campaign Setting
gollark: Most people care about performance per $ because few people can just wildly throw money at things.
gollark: To be fair, many workstation cards have overinflated prices.
gollark: So can other people, I'm sure.
gollark: "Maximum possible performance on a single card with no regard for money" is *very* niche - most people *do care* about how much things cost.
gollark: As happened when AMD didn't have particularly good competitors in the gaming space, for example.
This article is issued from Dandwiki. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.