Shinno (5e Creature)
Shinno
{{5e Creature |size=Medium |type=humanoid |race=Human |alignment=Lawful Good |ac=18 |armor=Natural Armor |hd=23 |speed=55 ft. |str=18 |dex=16 |con=18 |int=16 |wis=12 |cha=12 |saves=Strength +9, Constitution +9 |skills=Athletics +9, Perception +6, Insight +6, Persuasion +7 |senses=passive Perception 15 |languages=Common |cr=13 |features= Chakra. Shinno has 40 chakra points which he can expend. All chakra points are regained at the end of a long rest.
Endurance. When Shinno is targeted by an effect that allows him to make a Constitution saving throw to take half damage on a success, he takes no damage on a success and half damage on a failure.
Body Revival Jutsu. Shinno regains 4 hit points at the beginning of each of his turns and takes 3 less damage from all sources. |actions=Multiattack. Shinno makes 2 unarmed strike attacks.
Unarmed Strike. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 12 (3d4 + 4) magical slashing damage.
Darkness Wave (5 Chakra). All creatures in a 90 foot cone must succeed a DC 16 Constitution saving throw. On a failure, they take 6 (1d4 + 4) force damage.
Revival Fist (10 Chakra). Shinno create a barrier of dark chakra, granting him full cover in one direction. At the beginning of his next turn, all creatures in a 15 foot cone in the same direction as the cover must succeed a DC 16 Dexterity saving throw. On a failure, they take 18 (3d8 + 4) necrotic damage.
Super Revival Fist (15 Chakra). Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 33 (5d10 + 4) necrotic damage. |description=
{{5e Image|center| https://vignette.wikia.nocookie.net/naruto/images/3/3b/Nikutai_Kassei.png%7CShinno before (above) and after (below) absorbing the Ten-Tails, Source [].}}
While Shinno, a shinobi from the Hidden Sky Village, typically acts like a typical Jonin-tier rogue nin, his power increases dramatically upon harnessing the powers of the Zero-Tails.
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