Shield Master, Variant (5e Feat)
Shield Master, Variant
You use shields not just for protection but also for offense. You gain the following benefits:
- You become proficient in shields if you are not already.
- While you are wielding a shield, it is considered as a light one-handed melee weapon with which you are proficient with, allowing you to make attacks with it just as you could any other weapon. When you attack with your shield, it deals bludgeoning damage equal to 1d4 + your Strength modifier, but the AC bonus it provides is reduced by 1 until the start of your next turn. Alternatively, when you attack with it, you can instead use the attack to shove a creature within 5 feet, adding the shield's full AC bonus to the Strength (Athletics) contest.
- While you are wielding a shield, and if you aren't incapacitated, you can add your shield's AC bonus to any Dexterity saving throw you make against a spell or other harmful effect that targets only you.
- If you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage and you are wielding a shield, you can use your reaction to take no damage if you succeed on the saving throw by interposing your shield between yourself and the source of the effect.
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gollark: It's one of those things which is too vaguely defined to be *false* exactly, but rather stupid.
gollark: It doesn't seem very meaningful.
gollark: Okay, I kind of understand that sentence but not really? It seems to just be a convoluted way to say "lots of possible things could happen, but in one... universe or something... only a smaller amount of them can, so the weird thing you just encountered is a thing which might have happened but didn't and should be ignored".
gollark: Ah, the least infinite infinity.
gollark: ℵ-null is one of the very infinite infinities, right?
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