Shield Master, Variant (5e Feat)
Shield Master, Variant
You use shields not just for protection but also for offense. You gain the following benefits:
- You become proficient in shields if you are not already.
- While you are wielding a shield, it is considered as a light one-handed melee weapon with which you are proficient with, allowing you to make attacks with it just as you could any other weapon. When you attack with your shield, it deals bludgeoning damage equal to 1d4 + your Strength modifier, but the AC bonus it provides is reduced by 1 until the start of your next turn. Alternatively, when you attack with it, you can instead use the attack to shove a creature within 5 feet, adding the shield's full AC bonus to the Strength (Athletics) contest.
- While you are wielding a shield, and if you aren't incapacitated, you can add your shield's AC bonus to any Dexterity saving throw you make against a spell or other harmful effect that targets only you.
- If you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage and you are wielding a shield, you can use your reaction to take no damage if you succeed on the saving throw by interposing your shield between yourself and the source of the effect.
Back to Main Page → 5e Homebrew → Feats
gollark: The computers are implemented on FPGAs and the security is mathematically proven.
gollark: You have to use their computers for it.
gollark: You have to go to a dedicated physical location to play and are monitored constantly by 3 people.
gollark: Yes there is.
gollark: > <@258639553357676545> yes, and it still doesn't wock<@309787486278909952> Exactly. it's increasingly convoluted and intrusive for no benefit.
This article is issued from Dandwiki. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.