Sharpshooter, Variant (3.5e Prestige Class)
Sharpshooter
The Sharpshooter, is the best at killing people from a distance, in some ways he represents a cross between the rogue and assassin, however is completely ranged based.
Making a Sharpshooter
Abilities: The most important abilities are Dex, Cha, Con.
Hit Die: d8
Base Bonus attack: | +4 |
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Feats: | Rapid Shot, Dodge |
Skills: | Hide 4 ranks, Balance 3 ranks. |
Special: | Evasion ability. |
Level | Base Attack Bonus |
Saving Throws | Special | ||||||||||||||||||||||||||||||||||||||
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Fort | Ref | Will | |||||||||||||||||||||||||||||||||||||||
1st | +0 | +0 | +2 | +0 | Skirmisher (1d6), Ranged Feat | ||||||||||||||||||||||||||||||||||||
2nd | +1 | +0 | +3 | +0 | Uncanny Dodge/Improved Uncanny Dodge, | ||||||||||||||||||||||||||||||||||||
3rd | +2 | +1 | +3 | +1 | Skirmisher (2d6) | ||||||||||||||||||||||||||||||||||||
4th | +3 | +1 | +4 | +1 | Improved Evasion | ||||||||||||||||||||||||||||||||||||
5th | +3 | +1 | +4 | +1 | Skirmisher (3d6), | ||||||||||||||||||||||||||||||||||||
6th | +4 | +2 | +5 | +2 | Ranged Feat | ||||||||||||||||||||||||||||||||||||
7th | +5 | +2 | +5 | +2 | Skirmisher (4d6), Trackless Step | ||||||||||||||||||||||||||||||||||||
8th | +6/+1 | +2 | +6 | +2 | Ranged Feat | ||||||||||||||||||||||||||||||||||||
9th | +6/+1 | +3 | +6 | +3 | Skirmisher (5d6), | ||||||||||||||||||||||||||||||||||||
10th | +7/+2 | +3 | +7 | +3 | Hide in Plain Sight, Head Shot | ||||||||||||||||||||||||||||||||||||
Class Skills 8 + Int modifier per level times 4 at 1st level. Appraise(Int), Balance(Dex), Bluff(Cha), Climb(Dex), Diplomacy(Cha), Disguise(Cha), Escape Artist(Dex), Gather Information(Cha), Hide(Dex), Jump(Str), Knowledge (any)(Int), Listen(Wis), Move Silently(Dex), Open Lock(Dex), Perform(Cha), Profession(Wis), Search(Int), Sense Motive(Wis), Spot(Wis), Swim(Str), Tumble(Dex), Use Rope(Dex). |
Class Features
Weapon and Armor Proficiency: A Sharpshooter is proficient with all ranged weapons and simple weapons and also the following martial weapons: rapier, scimitar, hand axe, long sword and falchion. The Sharpshooter is proficient with light armor.
Specials
Skirmisher:When you fire a ranged weapon after moving 10ft. you do extra damage. Each two levels you get +1d6 extra damage.
Ranged Feat:You get to choose a feat only to do with ranged abilities from PHB if you have all the ranged base feats you can pick any other feat in the PHB.
Uncanny Dodge:Exactly like Rogue's Uncanny Dodge.
Improved Evasion:If the Sharpshooter makes a successful reflex saving throw against an attack that normally deals half damage on a successful save, he instead takes no damage. He takes half damage if he fails. improved Evasion can only be used by a Sharp shooter wearing light or no armor.
Trackless Step':A Sharpshooter can not be tracked at lv 7 by any mundane methods.
Hide in Plain Sight:In any sort of natural terrain, a Sharpshooter can use the Hide skill even while being observed.
Head Shot:When a Sharpshooter have been studying a target for 3 rounds and then fires with his ranged weapon and hits the victim, the target must make a fortitude save (DC-10+ 1/2 the sharpshooters level +the sharpshooters dexterity modifier, + the sharpshooters intelligence modifier) or the victim will die. If the victim has either no head, or multiple heads (hydra), he/she is not affected by this.
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