Sharisa the Adventurer (Eberron Nights Supplement)
Sharisa (“Shar”) d’Orien
Campaign Name: Eberron Nights
Character Level: 8
Exp: 28,000
Class: Ranger/Dragonmark Heir
Class Levels: 6/2
Action Points: 8 (Max: 11)
Race: Human
Age: 22 ½
Gender: Female
Size: M
Height: 6’2” Weight: 140 lbs
Attributes
Strength 16 (+3)
Dexterity 20 (+5)
Constitution 12 (+1)
Intelligence 15 (+3)
Wisdom 12 (+1)
Charisma 12 (+1)
HP: 58 (Out of a possible (72) - Max 1st Level (1d8 +1 Constitution), 5d8+5, 2d8+2
AC: 17 (10 base +5 Dexterity +2 armor)
Align: Chaotic Good
Spell Resistance: 0%
Speed: 30 ft
Saving Throws
- Fortitude +9 (+8 base +1 Constitution)
- Reflex +13 (+8 base +5 Dexterity)
- Will +6 (+5 base +1 Wisdom)
Combat Attack Bonuses: Melee: +10/+5 (+7/+2 base +3 Str)
Ranged: +12/+7 (+7/+2 base +5 Dex)
Weapon
1) Longsword +10/+5 1D8 19-20/x2 4lb
2) Comp. Shortbow +12/+7 1D6 x3 70ft 2lb
- Rapid Shot Feat +10/+10/+5 (Only when wearing Light or no armor)
3)
4)
Skills
Total Skill Points: 50
Max ranks: 5 class, 2 ½ cross-class
X Appraise +2 +3 Int 1
X Balance +12 +5 Dex 5 +2 (Agile Feat)
X Bluff +0 +1 Cha
Climb +9 +3 Str 6
Concentration +7 +1 Con 4
T Craft + +3 Int
Decipher Script + + Int
X Diplomacy +3 +1 Cha 5
XT Disable Device +8 +3 Int 5
X Disguise +0 +1 Cha
X Escape Artist +11 +5 Dex 4 +2 (Agile Feat)
X Forgery +1 +3 Int
X Gather Information +5 +1 Cha 4 +2 (Investigator Feat)
T Handle Animal +4 +1 Cha 3 Untrained push&handle
Heal +5 +1 Wis 2
Hide +7 +5 Dex 2
X Intimidate + +1 Cha
T Intuit Direction +2 +1 Wis 1
Jump +13 +3 Str 10
T Knowledge +10 +3 Int 7 Dungeoneering
Listen + +1 Wis
Move Silently +11 +5 Dex 6
XT Open Lock +9 +5 Dex 4
X Perform + +1 Cha
T Profession() + +1 Wis
Ride +7 +5 Dex 2
Search +5 +3 Int 2 +2 (Investigator Feat)
Sense Motive + +1 Wis
X Slight of Hand + +5 Dex
XT Spellcraft + +3 Int
Spot +3 +1 Wis 2
Survival +5 +1 Wis 2 +2 (Least Dragonmark)
Swim + +3 Str
XT Tumble + +5 Dex
Use Magic Device + + Cha
Use Rope +8 +5 Dex 3
Wilderness Lore +5 +1 Wis 4
- X = cross-class skill
- T = must be trained to use
Languages: Common Bonus Languages: Draconic, Dwarven, Elven
Feats
Simple Weapon Proficiency (1st Ranger)
Martial Weapon Proficiency (1st Ranger)
Light Armor Proficiency (1st Ranger)
Shield Proficiency (1st Ranger)
Least Dragonmark of Passage (1st Level)
- Dimension Leap 1/day (10ft/level)
- Mount 1/day
Agile (Bonus Human 1st Level)
Track (bonus) (1st Ranger)
Lesser Dragonmark of Passage (Bonus Feat for Pre-Game rolls)
- Dimension Door 1/day (400+40ft/level), useable by others
Weapon Style (Rapid Shot) (2nd Ranger)
Endurance (3rd Ranger)
Investigator (3rd Level Feat)
Weapon Style (Many-Shot) (6th Ranger)
Mounted Combat (6th Level Feat)
Racial Abilities (Human
Bonus Feat at 1st Level
Skill Points - +4 at 1st Level
Skill Points - +1 at every Level after the first
Class Abilities
Favored Enemy - Monstrous Humanoid (1st Ranger)
Wild Empathy (1st Ranger)
Track (Feat) (1st Ranger)
Combat Style (Rapid Shot) (2nd Ranger)
Endurance (Feat) (3rd Ranger)
Animal Companion (Wolf “Silver”) (4th Ranger)
Favored Enemy - Construct (5th Ranger)
Improved Combat Style (Many-Shot) (6th Ranger)
Lesser Dragonmark (Feat) (1st Dragonmark Heir)
House Status (1st Dragonmark Heir)
- DMH uses her level in DMH as a bonus to all Charisma related checks when dealing with her own House.
Improved Least Dragonmark (2nd Dragonmark Heir)
Additional Action Points (2nd Dragonmark Heir)
Appearance
A beautiful, tall woman with long crimson hair, dusky skin, and violet eyes. Her appearance is a mix of ancestries, adding an exotic edge to her looks. When not expecting trouble, she wears well-cut clothes, cut close to the body to allow free movement without long stretches of fabric that could get caught up on any obstacles. When she’s expecting trouble she uses black-colored light leather armor.
Equipment (69.5lbs)
Longsword
Composite Shortbow
- 40 Arrows
Leather Armor
Backpack
Bedroll
10 Candles
Scroll Case
Grappling Hook
Hooded Lantern Oil (2 pint)
Silk Rope (50 ft)
Sealing Wax
Signet Ring
Soap (2 lb)
Vial of Ink
Whetstone
Sunrod (2)
Spellbook (for taking notes)
Explorer’s Outfit
Travelling Outfit
Identification Papers with Portrait
Money GP 6 SP 5 CP 8
History
Shar was born to a branch of the Orien family living in Karrnath. Her parents were from opposite sides of the continent, having met when family business took them both to Karrnath for a time. They fell in love and married, settling down in the cosmopolitan city. Shar was quite the explorer growing up, always slipping up to explore the parts of the city around the Orien compound or the offices where her parents were working.
She was a naturally adventurous child, always getting into some kind of trouble. Eventually her parents turned her over to one of the members of the family who’d been something of an adventurer in his younger days. His stories kept the young girl relatively quiet, and he had more than enough tricks of his own to track her down when she did try to slip away. At the insistence of both Shar and her Parents, he started to train her to defend herself and honed her natural skills for exploration and adventure. When old Tar died, he left his weapons and gear to Shar, and a few coins to help her get the rest of her gear. She was old enough now that the family expected her to pull her weight, and she found herself getting called in when her family needed someone with skill at arms and a talent for getting into unusual places.
Allies
- Ivan (Male Human/Rogue)
- Garreck (Male Human/Ranger-Dragon Slayer)
- ??? (Female Halfling/Cleric)
- Caleb (Male Human/Artificer)
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