Shade (5e Race)

Shade

"Do you want to know the biggest problem with humans? With every race, really? The dead outnumber the living."
—Missy from Dr Who

Physical Description

Shades are inky black creatures formed after death. They usually retain a form vaguely resembling that which they were in life. This outline may have wounds or arrows stuck into it; a telltale sign of its cause of death maybe. Shades are but remnants of who they once were, and so their forms may sometimes appear misshapen in some way. A fallen orc may return with most of its muscle mass missing, or an elf may return with an ear clipped off. Their eyes gleam from their shadowy form, like the only windows of light on their bodies. Despite their seemingly shadowy appearance, they are by no means wholly incorporeal. Darkness peels from their dark skinned body in wisps, a mark on those who rejected death.

History

When heroes die, men and women around the world can feel it, that tiny change in the balance of light and dark. However, that is not the end of their story. Humanoids all have an idea of an afterlife, a place you go after you die to live or die forever. Shades, the inky black villains we all know and loathe saw and lived that before returning to the Material Realm. Shades have been all over the place since the beginning of time, ever since death was a thing. The first shades were made by the first people, the first societies. After that, they only grew in numbers.

That was the biggest truth for a while, that someone would fall in battle and may return as an undead, like a shade, ghost, or zombie. Fear of the risings of undead led to many people burning all remains of the dead, though this certainly did not deter the more incorporeal ones. Shades were distinctly different from ghosts, as they were not wholly incorporeal, nor could they possess people. They were mistaken to be shadows, but could not steal ones vitality. Rather, they lingered in places where their former selves once may have frequented, bringing back bad feelings usually.

Society

Shade society is mainly focused in places like Shadowfell, where their souls are believed to have been trapped instead of passing to the Fugue Plane. In the Material Realm, they are known to swarm in dark chasms of the Underdark. Their communities are called underworlds, due to their love of the dark and their ominous forms. Few have ever seen the inner workings of these places and survived to tell the tale. They are believed to be a nest of bad things. Other ne'er do wells like drows and duergar, for example, find business and refuge with the other scoundrels which congregate in these shade communities. Thus, shades are thought to not only act with evil, but attract more of it.

Shade Names

Shades are undead, and as such retain the names of whatever they had in their past life. If it cannot be recalled, they take on a new alias.

Male: Bob, Jorick, Fir

Female: Jane, Ea, Mul

Shade Traits

Shades are creatures of random sizes and abilities from a past life and as such, the possibilities are through the roof.
Ability Score Increase. Your Dexterity score increases by 2.
Age. Shades do not age.
Alignment. Shades interact with evil but lean towards being good.
Size. Any size they had in life.
Speed. Your base walking speed is the speed you had in life.
Undead Knowledge. Most shades remember their past lives and all the spells and battle training in those lives. You have advantage on Intelligence skill checks to recall information.
Incorporeal. Creatures have a hard time hitting you. When an attack would hit you, you can use a reaction to instead make the attack miss. You must finish a short or long rest to use this trait again.
Undead. You have both the Undead type and the Humanoid type. You do not need to eat, sleep, drink, or breathe. Instead of sleeping, you kind of just sit there, fully conscious, waiting for your damage to heal. 4 hours of this, just sitting, is the same as a human resting for 8 hours.
Languages. You remember all languages spoken in your past life, plus Abyssal and Infernal.

Random Height and Weight

Base
Height
Height
Modifier*
Base
Weight
Weight
Modifier**
6′ 0″+00 lb.× (0) lb.

*Height = base height + height modifier
**Weight = base weight + (height modifier × weight modifier)

Suggested Characteristics

When creating a Shade character, you can use the following table of traits, ideals, bonds and flaws to help flesh out your character. Use these tables in addition to or in place of your background's characteristics.

d4Personality Trait
1I can't be distracted from my goal. Ever.
2I have the tendency to find the sadness in everything
3Because of my experience with death, I look on the bright side of things.
4I would never abandon those who accept and protect me despite what I've become.
d4Ideal
1I never want anyone to go through what I did.
2I will watch this world burn.
3My family is under my protection at all times.
4I can get away with anything now...
d4Bond
1I need to stay good for my family.
2I need to find the man who killed me... and exact my revenge.
3I have a job that needs to be finished before I leave for the last time.
4I need to find a way to live again.
d4Flaw
1I bring everyone around me down with my gloomy disposition.
2I can't stop talking about my past life or I'll forget it.
3I'm kinda gullible. Just my nature.
4I cry at the worst times, remembering everyone I've lost.

Back to Main Page 5e Homebrew Races

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gollark: They're all reasonable.
gollark: ```osmarks@taurus ~> pacman -Qo /bin/lzma/usr/bin/lzma is owned by xz 5.2.5-2```
gollark: It says it's from xz.
gollark: Apparently.
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