Scything Blade Trap (4e Trap)

A Scythe or Sythes swing from the walls or ceiling, slicing at its target. One square contains a tripwire or pressure plate that triggers scythes to slice through that space. This trap works best with lots of them in an area.

Level 1

Rusty Scything Blade Trap
Level 1 Trap
Object
25 XP
Detect: Perception DC 19 Initiative: -
Immune attacks
Triggered Actions
Attack ♦ At-Will
Attack: (Opportunity Atacion): Melee 1 (triggering creature); +4 vs. AC
Trigger: A creature enters the triggering square.
Hit: 1d8 damage
Countermeasures
Disable: Thievery DC 20. Success: The trigger square and trap no longer function.

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Level 10

Scything Blade Trap
Level 10 Trap
Object
500 XP
Detect: Perception DC 26 Initiative: -
Immune attacks
Triggered Actions
Attack ♦ At-Will
Attack: (Opportunity Atacion): Melee 1 (triggering creature); +16 vs. Ref
Trigger: A creature enters the triggering square.
Hit: 3d8 damage
Countermeasures
Disable: Thievery DC 26. Success: The trigger square and trap no longer function.

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Level 26, Triple Scything Blade Trap

Triple Scything Blade Trap
Level 26 Trap
Object
2250 XP
Detect: Perception DC 45 Initiative: -
Immune attacks
Triggered Actions
Attack ♦ At-Will
Attack: (Opportunity Atacion): Melee 1 (triggering creature); +30 vs. AC
Trigger: A creature enters the triggering square.
Hit: 6d8 damage
Miss: 2d8 damage
Countermeasures
Disable: Thievery DC 40. Success: The trigger square and trap no longer function.

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gollark: SIGSEGV
gollark: `arr[i]` = `i[arr]`
gollark: Ow my eyes.
gollark: It mostly seems to work, actually.
gollark: Also `/me` doesn't work.
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