< Future (4e Sourcebook)

Future (4e Sourcebook)/Character Creation

To create your Future character, go through these steps:

  1. Select two Origins: a primary and secondary.
    • Your Primary Origin determines your primary ability score, which will be 18.
    • Your Secondary Origin determines your secondary ability score, which will be 16. If your secondary ability is the same as your primary, then your primary ability score is 20.
    • Your remaining ability scores are determined by rolling 3d6 for each, in order.
    • Some origins have a Power Source. You gain a +2 bonus to overcharge rolls on Techniques that have the same power source as your primary origin.
  2. You gain:
    • all of the level 1 traits from your primary and secondary origins.
    • the novice power from each origin
    • skill bonuses related to your origins
    • one Technique of your choice which you can use once per encounter.
    • one second wind per encounter
  3. All characters the following statistics:
    • Hit Points at 1st Level: 12 + your Constitution score
    • Bloodied Value: Half your hit point total, rounded down
    • Hit Points per Level Gained: 5
    • Fortitude Defense: 10 + your level + the better of your Strength or Constitutiuon modifiers
    • Reflex Defense: 10 + your level + the better of your Dexterity or Intelligence modifiers
    • Will Defense: 10 + your level + the better of your Wisdom or Charisma modifiers
    • Armour Class: 10 + your level + armor bonus + shield bonus, if any; if you're wearing light armor or no armor, add the better of your Dexterity or Intelligence modifiers.
    • Speed: 6
    • Initiative Modifier: Your dexterity modifier + your level
    • Attack Bonus (Weapon): Best modifier from the weapon's key ability score pair + your level +weapon accuracy bonus
    • Attack Bonus (Power): The power's key ability modifier + your level + the power's accuracy modifier (or weapon accuracy bonus if the power works with a weapon)
    • Skill Level: The skill's key ability modifier + your level + bonuses granted from origin + bonus to one random skill.
  4. Choose your equipment.
Characters from Phantasy Star Online

Skills

As noted above, once origins are determined a character receives a bonus to a random skill. Roll 1d10 and consult the table below. You gain a +4 bonus to that skill, which stacks with any bonuses from your origins.

d10SkillKey AbilityNotes
1AcrobaticsDEXUse to accomplish stunts of agility; physical activities that rely more on nimbleness than muscle.
2AthleticsSTRUse to physically overcome an obstruction; tasks relying on physical might.
3ConspiracyINTUse to remember useful information about a significant person, organization or event.
4InsightWISUse to discern intent and decipher body language during social situations; for understanding the significance of a puzzling clue.
5InteractionCHAUse to influence someone's opinions or actions; to gather information in a settlement.
6MechanicsINTUse to use, repair or overcome machines.
7NatureWISUse to identify and cope with the hazards of the natural world.
8PerceptionWISUse to notice clues, spot danger, hear someone sneaking up on you, or find a trap.
9ScienceINTUse to remember a fact about physics, geology, mathematics, computer operation or other areas of scientific theory; hacking; to identify an unnatural hazard or to operate computerized technology.
10StealthDEXUse to hide yourself from an observer, both by moving quietly and by staying out of sight.

Gaining Levels

Use the XP progression from vanilla D&D. In addition to increasing attack, defense, initiative and skill check modifiers by 1 every level, a character gains the following benefits:

LevelBenefit
1stOrigin traits; Novice power from each origin; First technique
2ndOne critical hit benefit from either origin
3rdOne utility power from either origin
4thSecond technique
5thOne origin expert power from either origin
6thSecond critical hit benefit
7thSecond utility power
8thThird technique
9thSecond expert power
10thUber feature

You may also retrain one Technique.


Back to Main Page 4e Homebrew Sourcebooks Future

gollark: ... probably not?
gollark: You could *get* good at rock climbing, if you did lots of rock climbing. Or non-rock climbing.]
gollark: Like I said, the transistor and diode cults are allied now.
gollark: Except the Cult of Transistor. Though we're considering allying with the diode people.
gollark: No.
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