Scattersmith (5e Class)
A Human launches his hand in order to silence a guard about to shout for reinforcements. A Dragonborn removes her tail to use as a club in gladiatorial combat. A Gnome lobs off his arm to have it scout ahead for the party. These are traits of the fabled Scattersmith, removing one's own limbs for use as tools or extra companions. A necromancer's best friend.
- Scattersmith
- Introduction
- Creating a Scattersmith
Quick build
You can make a Scattersmith quickly by following these suggestions. First, Dexterity should be your highest ability score, followed by Constitution. Second, choose the Entertainer background. Third, choose equipment B.
Class Features
- Hit Die
- 1d8 per Scattersmith level
- Armour
- Light Armor and shields
- Weapons= Simple and Unarmed
- Tools= Thief’s tools, tinker’s tools
- Saves= Dex and Con
- Skills= Choose two from the following
- Acrobatics, Stealth, Perception, Deception, Survival, and Athletics
Starting Equipment
- leather armor or 2 daggers and a shield
- 2 simple weapons or 5 javelins
- Explorer’s pack or a Dungeoneer’s pack
- A dark cloak, Tinker’s tools
|wealth=
<!-Dismemberment-> <!—Starting at level 1 you can pop off and then reattach your limbs as a bonus action. Your arm can be wielded as a club dealing 1d6+str bludgeoning damage. Your leg can be wielded as a two-handed club dealing 1d8+str bludgeoning damage. If your race happens to have a tail it can act as a two-handed club dealing 1d8+str bludgeoning damage. When you have removed an arm, two-handed weapons become unusable as well as shields. For each leg that is removed you lose half your movement speed (1/4 for centaurs) and have disadvantage on acrobatics and stealth checks. --> |classfeatures2=<!-Finger-gunslinger-> <!—Starting at level 2 you can fire your fingers from your hand as a projectile weapon. You can fire this weapon a number of times equal to your number of fingers. Each shot deals 1d4+Dex Piercing damage. You can also take a -5 you your role in order to fire two fingers at once, which will deal 1d8+dex piercing damage and will also blind your target. --> |classfeatures3=<!-Scattersmith Mastery-> <!— <!-At <!-3rd-> level, you chose a <!-Scattersmith Mastery->. Choose between <!-Remote Control or Limb Launcher->, <!-both-> detailed at the end of the class description. Your choice grants you features at <!-3rd level when subclass features begin-> and again at <!-7th, 11th, and 15th level->.->--> |classfeatures4= |classfeatures5==<!-Extra attack-> |classfeatures6==<!-Scattersmith Mastery-> |classfeatures7= |classfeatures8= |classfeatures9==<!-Scattersmith Mastery-> |classfeatures10==<!-Scattersmith Mastery-> |classfeatures11= |classfeatures12= |classfeatures13==<!-Scattersmith Mastery-> |classfeatures14= |classfeatures15= |classfeatures16= |classfeatures17==<!-Scattersmith Mastery-> |classfeatures18= |classfeatures19= |classfeatures20==<!-Master Scattersmith->
<!-Subclass Feature->
<!-At <!-3rd-> level, you chose a <!-Scattersmith Mastery->. Choose between <!-Remote Control or Limb Launcher->, <!-both-> detailed at the end of the class description. Your choice grants you features at <!-3rd level when subclass features begin-> and again at <!-7th, 11th, and 15th level->.->
Ability Score Increase
When you reach 4th level, and again at 8th, 12th, 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.
<!-Class Feature->
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<!-Remote Control->
<!-For subclasses introduce this class option here->
- <!-Class Feature->
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- <!-Class Feature->
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- <!-Class Feature->
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<!-Limb Launcher->
<!-Introduce this subclass here->
- <!-Class Feature->
<!-Class feature game rule information->
- <!-Class Feature->
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- <!-Class Feature->
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Multiclassing
Prerequisites. To qualify for multiclassing into the <!-class name-> class, you must meet these prerequisites:
Proficiencies. When you multiclass into the <!-class name-> class, you gain the following proficiencies:
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