Satyrs, Variant (3.5e Race)

Personality

Satyrs are interested only in sport: frolicking, piping, chasing wood nymphs, and other pleasures. They resent intrusions and drive away any creature that offends them. A lucky wanderer may stumble on a woodland celebration, which will contain an equal number of dryads and fauns plus other woodland creatures and even centaurs. Strangers are welcomed only if they contribute some good food and drink, especially superior wines. Such wine can also be used to lure or bribe satyrs. If a group includes elves, they have a better chance of being welcomed.

These celebrations last all night in warm months, with newcomers waking up the next morning with massive headaches, minus a few valuables, and not a woodland creature (nor their tracks) to be found.

Physical Description

Satyrs have the legs and horns of a goat, but otherwise look human

Relations

They get along with rangers, druids, bards, elves, gnomes and centaurs

Alignment

Usually chaotic neutral

Lands

They live mostly in large forests

Religion

Most of them revere the god Damh of the Seelie Court.

Language

Satyrs speak Sylvan and Common

Names

Satyrs use Elven Names

Racial Traits

Satyrs have a +4 racial bonus on Hide, Listen, Move Silently, Perform, and Spot checks. feats. A satyr receives Alertness as a bonus feat.

  • +4 natural armor bonus.
  • Natural Weapon: Head butt (1d8). A satyr’s head butt is its primary weapon even when employing manufactured and natural weapon fighting. Any manufactured weapons are considered secondary weapons.
  • Weapon and Armor Proficiency: A satyr is automatically proficient with the longbow and all simple weapons.
  • Damage reduction (Su): 5/cold iron.
  • Pipes (Su): Satyrs can play a variety of magical tunes on their pan pipes. Usually, only one satyr in a group carries pipes. When it plays, all creatures within a 60-foot spread (except satyrs) must succeed on a Will save or be affected by charm person, sleep, or fear (caster level 10th; the satyr chooses the tune and its effect).

    In the hands of other beings, these pipes have no special powers. A creature that successfully saves against any of the pipe’s effects cannot be affected by the same set of pipes for 24 hours. The save DC is Charisma-based.

  • Automatic Language: Common, Sylvan. Bonus Languages: Elven, Gnome, Undercommon,.
  • Favored Class: Bard.
  • Level Adjustment: +0.

Vital Statistics

Table: Satyrs Random Starting Ages
AdulthoodSimpleModerateComplex
110 years+4d6+6d6+10d6
Table: Satyrs Aging Effects
Middle Age1Old2Venerable3Maximum Age
175 years263 years350 years+4d% years
  1. At middle age, 1 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
  2. At old age, 2 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
  3. At venerable age, 3 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
Table: Satyrs Random Height and Weight
GenderBase HeightHeight ModifierBase WeightWeight Modifier
Male4’ 7”+2d8100 lb.× (2d8) lb.
Female4’ 5”+2d880 lb.× (2d8) lb.

Back to Main Page 3.5e Homebrew Races

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