Sanctuary's Lot (5e Campaign Setting)
This is complete in many aspects, but information is sparse in a few categories. Please help improve this.
What are the rating guidelines in more detail? |
Setting
The End
The world was rich, beautiful, and tranquil. Both reason and human empathy had taken root in what was a golden age of miracles. The fruit of rationality bore an abundant harvest. The world’s population was captivated with the gifts its ingenuity had granted them.
Vastly removed from the universe we knew slept a distant place empty of light and lucidity. What we now call “The Dark” It’s tenebrous corners...hungry; eager to stalk and torment and consume. And, it would seem, the Dark was not distant enough.
History does not accurately measure, but most agree, the Visitation lasted more than a century. In the first hour alone, more than one billion people perished, their lives exterminated by inexpressible horrors that vomited out of space and time. Skies blacked with writhing atrocities while smoldering, mountainous abominations shambled across the landscape, leveling emptied cities. Aberrant beings surged from the oceans. The Strangers appeared everywhere; decimating, defiling, and devouring.
Out of a world population of more than nine billion people, less than twelve million survived the Visitation.
The human soul, by nature, is composed of eight distinct components. When violently killed, these eight portions enter the verge of dream as distinct spirits. In one hour, more than ten billion of these spirits flooded the Verge, changing its essence, and the metaphysical structure of the world it connected to Dream.
The altered dream-verge acted as a barrier to most spirits, but a doorway to others. Many of the spirits that would have used it as a passage to regions deeper in Dream were now trapped in the Verge. But, from deep in dream, god-like spirits emerged and physically manifested in this world. Rune, Monolith, and Sanctuary.
After more than a century of horror, most of the strangers left, destroyed each other, or were driven off by Rune and Sanctuary.
No living person dare suggest (with tremulous voices scarcely held in check) that their lives have not been touched by tempestuous histories; events whose repercussions are felt today, more than four thousand years later.
- Martene the Cynic, formerly of Breeshaun
- 4137 (a.s.)
Cosmology
Gods and Strangers
Geography
History
SocietyFaiths |
Dungeon Master's Enchiridion
Player's InstructionClassesThe Ezers Rhaime campaign in the Sanctuary's Lot setting only uses three character classes by default:
FeatsPlayer Races
Equipment
Magic
Back to Main Page → 5e Homebrew → Campaign Settings |