Salmon's Leap (5e Spell)

Your anger warms up the muscles in your arms and legs, enabling you to jump and flip mid-air up to 20 feet vertically or horizontally. A burst of energy surges from your landing point. Each creatures within 5 feet of the point must make a Dexterity saving throw. A creature takes 1d6 bludgeoning damage on a failed save, or half as much damage on a successful one.

Salmon's Leap
Transmutation cantrip
Casting time: 1 action
Range: Touch
Components: V, S, M(2 fish scales)
Duration: Instantaneous

The jumping range is increased to 40 feet when you reach 10th level.


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