Sage of the War (3.5e Prestige Class)
Sage of the War
Becoming a Sage of the War
The side that wins the war is the lived side. That's what the Sage of the War learned from many battles. So, now they know: They have to stay alive to fight another battles!
Alignment: | Any. |
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Base Attack Bonus: | +8. |
Race: | Any. |
Feats: | Toughness. |
Level | Base Attack Bonus |
Saving Throws | Special | ||||||||||||||||||||||||||||||||||||||
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Fort | Ref | Will | |||||||||||||||||||||||||||||||||||||||
1st | +1 | +2 | +0 | +2 | Warforged Strategy, Armor Mastery | ||||||||||||||||||||||||||||||||||||
2nd | +2 | +3 | +0 | +3 | Defensive Weapon | ||||||||||||||||||||||||||||||||||||
3rd | +3 | +3 | +1 | +3 | Last to Fall | ||||||||||||||||||||||||||||||||||||
4th | +4 | +4 | +1 | +4 | One With the Armor | ||||||||||||||||||||||||||||||||||||
5th | +5 | +4 | +1 | +4 | Protect the Meek | ||||||||||||||||||||||||||||||||||||
Class Skills (2 + Int modifier per level) |
Class Features
Warforged Strategy: by their experiences in war, the sage of the war learned how to defend better. They can add theyr WIS mod. in theyr AC other than the value showed on the table. This bonus is like evade bonus.
Armor Mastery: The Sages of the War are so used to their equipment that has learned to use them with more efficiency. They don't receive penalities from armor nor shields and de DEX MAX of this equipments improves by 2.
Defensive Weapon: The Sage of the War know that the most important thing in a war is not to die. Even though at the expense of attacks. They may ignore their attack with the lower bonus and add that total bonus to their CA until your next step.
Last to Fall: Sage of the War training was focused on staying alive at any cost. For this training, they may add the bonus they win from WARFORGED STRATEGY in theyr saving throws.
One with the Armor: Over the years, Sage of the War was so familiar with their defensive equipment that they are both as if they were one. Therefore, spectral attacks not disregard the defensive bonus of their equipment. He can also sleep wearing their equipment without suffering penalties and armors and shields gain def bonus of 2.
Protect the Meek: The Sage of the War knows that alone does not win a war. Then he learned to protect their allies to win together. Once per turn for each DEX mod, they can protect an ally in your moviment range. If the sage decides to do that, the enemy atack has to be rolled against the Sage of the War AC. If the attack hits, the damage will be divided between the Sage and the ally.
Ex-Sage of the Wars
Playing a Sage of the War
Combat:
Advancement:
Resources:
Sages of the War in the World
“ | ” |
NPC Reactions:
Sage of the War Lore
Characters with ranks in can research sage of the war to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.
DC | Result |
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11 | . |
16 | . |
21 | . |
26 | . |
Sages of the War in the Game
Adaptation:
Sample Encounter:
EL whatever:
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