Sage of the War (3.5e Prestige Class)

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Sage of the War

Becoming a Sage of the War

The side that wins the war is the lived side. That's what the Sage of the War learned from many battles. So, now they know: They have to stay alive to fight another battles!

Entry Requirements
Alignment: Any.
Base Attack Bonus: +8.
Race: Any.
Feats: Toughness.
Table: The Sage of the War

Hit Die: d<-die size->12

Level Base
Attack Bonus
Saving Throws Special
FortRefWill
1st+1+2+0+2 Warforged Strategy, Armor Mastery
2nd+2+3+0+3 Defensive Weapon
3rd+3+3+1+3 Last to Fall
4th+4+4+1+4 One With the Armor
5th+5+4+1+4 Protect the Meek

Class Skills (2 + Int modifier per level)
Climb(Str), Craft (Int), Diplomacy (Cha), Intimidate (Cha), Jump (Str), Ride (Dex), Swim (Str) and Survival (Wis).

Class Features

Warforged Strategy: by their experiences in war, the sage of the war learned how to defend better. They can add theyr WIS mod. in theyr AC other than the value showed on the table. This bonus is like evade bonus.

Armor Mastery: The Sages of the War are so used to their equipment that has learned to use them with more efficiency. They don't receive penalities from armor nor shields and de DEX MAX of this equipments improves by 2.

Defensive Weapon: The Sage of the War know that the most important thing in a war is not to die. Even though at the expense of attacks. They may ignore their attack with the lower bonus and add that total bonus to their CA until your next step.

Last to Fall: Sage of the War training was focused on staying alive at any cost. For this training, they may add the bonus they win from WARFORGED STRATEGY in theyr saving throws.

One with the Armor: Over the years, Sage of the War was so familiar with their defensive equipment that they are both as if they were one. Therefore, spectral attacks not disregard the defensive bonus of their equipment. He can also sleep wearing their equipment without suffering penalties and armors and shields gain def bonus of 2.

Protect the Meek: The Sage of the War knows that alone does not win a war. Then he learned to protect their allies to win together. Once per turn for each DEX mod, they can protect an ally in your moviment range. If the sage decides to do that, the enemy atack has to be rolled against the Sage of the War AC. If the attack hits, the damage will be divided between the Sage and the ally.

Ex-Sage of the Wars


Playing a Sage of the War

Combat:

Advancement:

Resources:

Sages of the War in the World


NPC Reactions:

Sage of the War Lore

Characters with ranks in can research sage of the war to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.

DCResult
11.
16.
21.
26.

Sages of the War in the Game


Adaptation:

Sample Encounter:

EL whatever:


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