SRD Talk:Time Stop

One Question, If I cast a delayed blast fireball while under the effects of time stop, do the rounds in time stop count for delayed blast fireball? Because if this works, you can cast several delayed blast fireballs set to go off the instant the time stop ends and deal somewhere between 40d6 and 100d6 worth of damage. With some fanciful feat taking, I can guarantee a straight 900 damage at level 27. 450 if they make the reflex save which would be at least a 30 DC.

no the rounds don't count, but you could set them all to detonate at the same time, but by level 27 it doesn't matter anyway. between improved evasion, fire immunity and all around being epic level, a dc 30 at level 27 isn't all that impressive. there are plenty of better options for your high level spells. also it would be more than one reflex save (the post only said A save). --Name Violation 04:46, 31 January 2010 (UTC)

add category, please

add [[Category:Time Domain|{{BASEPAGENAME}}]] 67.142.130.43 05:39, 30 July 2010 (UTC)

Added.--Dmilewski 19:11, 31 July 2010 (UTC)
gollark: Er. Sure.
gollark: To be fair, the parameters may just need tuning.
gollark: Anyway,```scheme(define actually-forgiving-grudge (lambda (x y) (let* ( (defection-count (length (filter (lambda (m) (= m 1)) x))) (lookback (+ 1 (inexact->exact (floor (expt defection-count 1.5))))) (result (if (memq 1 (take lookback x)) 1 0)) ) result)))```did beat tit-for-tat but not forgiving-grudge or the regular one.
gollark: So you DID read my link!
gollark: Is your strategy an extended "democracy" thing or what?
This article is issued from Dandwiki. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.