SRD Talk:Special Attacks
Natural and Manufactured weapons
It seems that this section would be more appropriate for rules regarding natural and manufactured weapons. At least, more so than the special abilities section. —Sledged (talk) 15:32, 15 February 2007 (MST)
- Add them here. Keep them as special abilities. They seem to fit it both places. --Dmilewski 16:39, 15 February 2007 (MST)
Changes from the Original SRD
Added:
- Manufactured and Natural Weapon Fighting (from Types, Subtypes, and Special Abilities > Manufactured Weapons)
- Natural Weapons (from Types, Subtypes, and Special Abilities > Natural Weapons)
—Sledged (talk) 15:55, 15 April 2007 (MDT)
gollark: <three `s then>luacode goes here<three of those again>
gollark: ```luapotatoes.potato()```
gollark: Internet card isn't necessary but is helpful.
gollark: There's a graphics card there though.
gollark: That's memory you're mousing over.
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