SRD Talk:Special Attacks

Natural and Manufactured weapons

It seems that this section would be more appropriate for rules regarding natural and manufactured weapons. At least, more so than the special abilities section. Sledged (talk) 15:32, 15 February 2007 (MST)

Add them here. Keep them as special abilities. They seem to fit it both places. --Dmilewski 16:39, 15 February 2007 (MST)
The main reason I suggest moving them here is because, they're not special abilities, so they really shouldn't be in the special abilities section. Sledged (talk) 19:42, 15 February 2007 (MST)

Changes from the Original SRD

Added:

  • Manufactured and Natural Weapon Fighting (from Types, Subtypes, and Special Abilities > Manufactured Weapons)
  • Natural Weapons (from Types, Subtypes, and Special Abilities > Natural Weapons)

Sledged (talk) 15:55, 15 April 2007 (MDT)

gollark: If that fails probably just weirdness.
gollark: .shoot(1.0)
gollark: Or use cool multiline strings.
gollark: Double backslash.
gollark: \\\\
This article is issued from Dandwiki. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.