SRD Talk:Deja Vu

Effect on move actions?

Hey guys, I was wondering, how does this work on move actions? Let's use a simple example: a character attacks something, then moves out of range. How will deja vu react to that? Will the character move back to the attack's target and attack it again, or does this count as "the situation has changed in such a way that the subject can’t take the same actions again"?

What about the other way around? If a character moves up to something, then attacks it. How will deja vu react? Will the character attack the target again then move away or...?

And last, how about rounds in which the target only moved, nothing else. Will it move back, or will it move the same distance in the same direction a second time (could be useful for making someone fall off a cliff?) or what? BOb666777 (talk) 08:39, 13 June 2012 (MDT)

gollark: Alternatively, use the free sandbox, which has no IO!
gollark: Modify pairs.
gollark: `Use of the inherit keyword requires paying £2 per instance to the developers of the language`
gollark: yeet yeet yeet yeet yeet; yeet! yeet yeet yeey yeet yeet, yeet?
gollark: yeet yeet yeet, yeet yeet yeet yeet yeet.
This article is issued from Dandwiki. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.