SRD Talk:Damage Reduction

Changes From the Original SRD

Added (from Abilities and Conditions):

  • " Ammunition fired from a projectile weapon with an enhancement bonus of +1 or higher is treated as a magic weapon for the purpose of overcoming damage reduction."
  • " Ammunition fired from a projectile weapon with an alignment gains the alignment of that projectile weapon (in addition to any alignment it may already have)."
  • "Whenever damage reduction completely negates the damage from an attack, it also negates most special effects that accompany the attack, such as injury type poison, a monk’s stunning, and injury type disease. Damage reduction does not negate touch attacks, energy damage dealt along with an attack, or energy drains. Nor does it affect poisons or diseases delivered by inhalation, ingestion, or contact.
  • "Attacks that deal no damage because of the target’s damage reduction do not disrupt spells.
  • "If a creature has damage reduction from more than one source, the two forms of damage reduction do not stack. Instead, the creature gets the benefit of the best damage reduction in a given situation."
gollark: https://github.com/Roguelazer/devpi
gollark: Higher-order ones, right.
gollark: Aren't those just functions which take functions as arguments?
gollark: My / partition is only 48GB and it doesn't need most of that.
gollark: ???
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