SRD Talk:Breath Weapon

Changes From the Original SRD

Added (from Abilities and Conditions):

  • "A creature attacking with a breath weapon is actually expelling something from its mouth (rather than conjuring it by means of a spell or some other magical effect). "
  • " Most creatures with breath weapons are limited to a number of uses per day or by a minimum length of time that must pass between uses. Such creatures are usually smart enough to save their breath weapon until they really need it."
  • "Using a breath weapon is typically a standard action.
  • "No attack roll is necessary. The breath simply fills its stated area.
  • "Any character caught in the area must make the appropriate saving throw or suffer the breath weapon’s full effect. In many cases, a character who succeeds on his saving throw still takes half damage or some other reduced effect.
  • "Breath weapons are supernatural abilities except where noted.
  • "Creatures are immune to their own breath weapons unless otherwise noted.
  • "Creatures unable to breathe can still use breath weapons. (The term is something of a misnomer.)"

Removed:

  • "A creature is immune to its own breath weapon unless otherwise noted. "
gollark: Don't activate Windows. Windows bad.
gollark: Yes. I have no idea why you are showing people this.
gollark: > haskell is the only language that enforces separation between computation and effectsReally? Don't PureScript and probably other derivatives/similar languages do that?
gollark: I'm thinking it could include actual formatting, Unicode, headers, that sort of thing. As well as possibly decent autogen scripts allowing each sentence to be given its own header saying "Section 1, Clause 8" or something, and maybe even JS to dynamically edit the text a bit as you scroll.
gollark: The current potatOS privacy policy viewer thing is literally just `edit`, and mostly quite bad, so I was thinking it might be a good idea to have it open in the browser instead.
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