SRD Talk:Attack Roll

Explain dX and YdX Syntax

Can somebody explain what does d10 or 1d10 mean?

For example, Weapon does 2d8 damage.

Posible meanings:

1) damage = random number between 2 and 8, i.e. damage = rand(2..8)

2) damage = maximum number of two randon numbers bwteeen 1 and 8, i.e. damage = max(rand(1..8),rand(1..8))

3) it does 2 damage at distance 8

—The preceding unsigned comment was added by 213.190.55.58 (talk • contribs) 2010-03-02 22:55. Please sign your posts.

# of dice then sides of dice. so 1d10 (or just d10) is a 10-sided dice. 2d8 is 2, 8-sided dice, ect.--Name Violation 06:08, 3 March 2010 (UTC)
To clear something up, 1d10 and d10 are NOT the same. The former explicitly says to roll a ten-sided die one time. It literally means "the sum of rolling one time a ten-sided die." The latter is a reference to a ten-sided die outside the context of how many times it should be rolled. It is literally means "ten-sided die." Examples: A ranger uses a d8 (eight-sided die) for his hit die. A 5th-level ranger has 5d8 (the sum of rolling five times an eight-sided die) hit points. —Sledged (talk) 15:29, 3 March 2010 (UTC)

Automatic misses Inaccuracy

The page states that: "A natural 1 (the d20 comes up 1) on an attack roll is always a miss." However, there is a feat called weapon reliability which negates this... mention this in the post please? TY

gollark: Not *exactly*. There is a nonzero chance that you somehow completely failed to notice that it had an 8 on it and it lands on that, or that the dice is somehow swapped out for one with 8s on it as you roll it, or that sort of thing.
gollark: But I want them to implement self replicating spreadsheet cells to run some weird cellular automaton to run a Turing machine to parse HTML.
gollark: I don't know if it has HTTP capability, but it could totally sort of do HTML/CSS if it is.
gollark: Excel is Turing-complete isn't it?
gollark: I don't think people do much of the time, though.
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