SRD:Water Domain
WATER DOMAIN
Granted Power: Turn or destroy fire creatures as a good cleric turns undead. Rebuke, command, or bolster water creatures as an evil cleric rebukes undead. Use these abilities a total number of times per day equal to 3 + your Charisma modifier. This granted power is a supernatural ability.
Water Domain Spells
- Obscuring Mist: Fog surrounds you.
- Fog Cloud: Fog obscures vision.
- Water Breathing: Subjects can breathe underwater.
- Control Water: Raises or lowers bodies of water.
- Ice Storm: Hail deals 5d6 damage in cylinder 40 ft. across.
- Cone of Cold: 1d6/level cold damage.
- Acid Fog: Fog deals acid damage.
- Horrid Wilting: Deals 1d6/level damage within 30 ft.
- Elemental Swarm*: Summons multiple elementals.
*Cast as a water spell only.
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gollark: I have a fix, but it would be mildly bad for `pcall` performance so I don't want to implement it...
gollark: That sounds hilariously inefficient and probably wouldn't fix it.
gollark: How can I even patch this‽
gollark: But if I don't, it does that?!
gollark: So if I bind `getfenv(-1)`'s return value to a variable, even, then return it, *it works sensibly*.
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