SRD:Water Domain
WATER DOMAIN
Granted Power: Turn or destroy fire creatures as a good cleric turns undead. Rebuke, command, or bolster water creatures as an evil cleric rebukes undead. Use these abilities a total number of times per day equal to 3 + your Charisma modifier. This granted power is a supernatural ability.
Water Domain Spells
- Obscuring Mist: Fog surrounds you.
- Fog Cloud: Fog obscures vision.
- Water Breathing: Subjects can breathe underwater.
- Control Water: Raises or lowers bodies of water.
- Ice Storm: Hail deals 5d6 damage in cylinder 40 ft. across.
- Cone of Cold: 1d6/level cold damage.
- Acid Fog: Fog deals acid damage.
- Horrid Wilting: Deals 1d6/level damage within 30 ft.
- Elemental Swarm*: Summons multiple elementals.
*Cast as a water spell only.
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gollark: Graphics Microcontroller and HEVC Microcontroller, they're a weird implementation detail of recent Intel GPUs.
gollark: That is of course not all.
gollark: Consider my laptop: as well as the actual "computer" composed of the main CPU cores and RAM and whatever, the main CPU die also contains at least four other independent computers: the Intel Management Engine, the GuC and HuC on the GPU, and I think a processor which runs power management.
gollark: No, the BIOS is just the first stage of the boot process.
gollark: All recent computers have extra computers inside them, which have their own probably-basically-unaudited firmware with access to some critical system component or other.
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