SRD:Troll Skeleton

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TROLL SKELETON

Troll Skeleton
Size/Type: Large Undead
Hit Dice: 6d12 (39 hp)
Initiative: +7
Speed: 30 ft. (6 squares)
Armor Class: 14 (+3 Dex, –1 size, +2 natural), touch 12, flat-footed 11
Base Attack/Grapple: +3/+13
Attack: Claw +8 melee (1d6+6)
Full Attack: 2 claws +8 melee (1d6+6) and bite +3 melee (1d6+3)
Space/Reach: 10 ft./10 ft
Special Attacks:
Special Qualities: Damage reduction 5/bludgeoning, darkvision 60 ft., immunity to cold, undead traits
Saves: Fort +2, Ref +5, Will +5
Abilities: Str 23, Dex 16, Con —, Int —, Wis 10, Cha 1
Skills:
Feats: Improved Initiative
Environment: Cold mountains
Organization: Any
Challenge Rating: 3
Treasure: None
Alignment: Always neutral evil
Advancement:
Level Adjustment:

Skeletons are the animated bones of the dead, mindless automatons that obey the orders of their evil masters.

A skeleton is seldom garbed in anything more than the rotting remnants of any clothing or armor it was wearing when slain. A skeleton does only what it is ordered to do. It can draw no conclusions of its own and takes no initiative. Because of this limitation, its instructions must always be simple. A skeleton attacks until destroyed.



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gollark: It's not going to be brighter unless you focus it, which you said you weren't doing.
gollark: I mean, those exist and are probably cheaper and easier to deal with.
gollark: If it's unfocused, why not just use IR LEDs or something?
gollark: With the starwisp thing, you can put the heavy giant laser array on the ground (or near-Earth space or something) where it can be powered more easily.
gollark: You might as well just directly use a nuclear fusion rocket or something at that point.
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