SRD:Spontaneous Wizard Spells (Divine Ability)
Spontaneous Wizard Spells
Prerequisites: Divine rank 6, Wizard level 1st, Int 29, Spell Mastery, Arcane Mastery salient divine ability.
Benefit: This ability works like a cleric’s ability to cast cure spells spontaneously, except that it applies to wizard spells. The deity must have a sufficient Intelligence score and wizard levels to cast the spell.
Notes: The deity still needs a spellbook for its wizard spells unless it also has the Divine Spellcasting ability.
Suggested Portfolio Elements: Knowledge, magic.
Back to Main Page → 3.5e Open Game Content → System Reference Document → Divine Abilities
gollark: Nobody can diss my rhymesBecause they are made from fresh limesThis is the next lineApparently that rhymes with pine
gollark: My rhymes are strangeBut I'm going to rhyme with orængeI'm using a rhyming dictionaryOnline, not from the libraryTechnically it's an API for word association queriesThere exists a thing known as a "geometric series"
gollark: I am going to rip you apartSimilarly to shredded cheeseBy deploying a railgunWhich shoots bees
gollark: I made time parsing workthough it has a weird quirkbecause it turns out that general parsing of times is quite a hard problem, so I just had it parse one hardcoded date format, parse time *deltas* using a nice regex, and use some random library for the rest.
gollark: Install potatOSIt's the best OSOS rhymes with OSso this is a rap... OS.
This article is issued from Dandwiki. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.