SRD:Power Of Truth (Divine Ability)

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Power of Truth

Benefit: The deity knows when anyone (other than a deity of equal or higher rank) deliberately lies. This ability works like the discern lies spell, except that it works continuously and applies to any creature the deity can perceive. The deity also can enchant creatures so they become truthful. The deity can affect up to one creature per divine rank at once, but no more than that number each day. All must be within the deity’s line of sight when first affected. The enchanted creatures become unable to utter any deliberate falsehoods or evasions of truth for one day. The subject is allowed a Will save (DC 10 + the deity’s Charisma modifier + the deity’s divine rank) to resist. Subjects who make successful saves become immune to this ability for one day.

Suggested Portfolio Elements: Justice, law, truth.


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gollark: Anyway, the beeoid incursion protocol *does* work well at making tit-for-tat win, so... great...?
gollark: Oh, I just had a really cool idea; you can *read* strategies too, and mostly they're deterministic, so just check the move sequences you see against every other strategy, guess which one is in use, and.... do... something?
gollark: No idea.
gollark: I suppose if you clone the beeoids enough then you won't have to worry about them.
gollark: I suppose you could ignore this.
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