SRD:Power Of Nature (Divine Ability)
Power of Nature
Benefit: The deity can perform any of the following in a radius of one mile per divine rank around the deity, at will, as a full-round action.
- Create or quell winds to produce anything from still air to tornado force winds.
- Set the temperature anywhere from –50°F to 120°F.
- Shake the earth, as the earthquake spell.
- Create rain, sleet, hail, snow, or thunderstorms.
These effects last as long as the deity concentrates and for up to 1 minute per divine rank afterward. The deity can end an effect as a free action.
Suggested Portfolio Elements: Nature, sea, weather.
Back to Main Page → 3.5e Open Game Content → System Reference Document → Divine Abilities
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