SRD:Petrified

This material is published under the OGL

Petrified

A petrified character has been turned to stone and is considered unconscious. If a petrified character cracks or breaks, but the broken pieces are joined with the body as he returns to flesh, he is unharmed. If the character’s petrified body is incomplete when it returns to flesh, the body is likewise incomplete and there is some amount of permanent hit point loss and/or debilitation.


Back to Main Page 3.5e Open Game Content System Reference Document Combat

Open Game Content (place problems on the discussion page).
This is part of the (3.5e) Revised System Reference Document. It is covered by the Open Game License v1.0a, rather than the GNU Free Documentation License 1.3. To distinguish it, these items will have this notice. If you see any page that contains SRD material and does not show this license statement, please contact an admin so that this license statement can be added. It is our intent to work within this license in good faith.
gollark: Apparently Aidan is implementing RPNCalc to x86 FFI capability.
gollark: You may only put rocks into piles.
gollark: That *would* be somewhat cool, yes.
gollark: A file input's value attribute contains a DOMString that represents the path to the selected file(s). If the user selected multiple files, the value represents the first file in the list of files they selected. The other files can be identified using the input's HTMLInputElement.files property.
gollark: Yep, that's right, some of my code actually obeys some law or other.
This article is issued from Dandwiki. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.