SRD:Kobold Zombie

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KOBOLD ZOMBIE

Kobold Zombie
Size/Type: Small Undead
Hit Dice: 2d12+3 (16 hp)
Initiative: +0
Speed: 30 ft. (6 squares; can’t run)
Armor Class: 13 (+1 size, +2 natural), touch 11, flat-footed 13
Base Attack/Grapple: +1/–4
Attack: Spear+1 melee (1d6–1/x3) or slam +1 melee (1d4–1) or light crossbow +2 ranged (1d6/19–20)
Full Attack: Spear +0 melee (1d6–1/x3) or slam +0 melee (1d4–1) or light crossbow +1 ranged (1d6/19–20)
Space/Reach: 5 ft./5 ft.
Special Attacks:
Special Qualities: Single actions only, damage reduction 5/slashing, darkvision 60 ft., undead traits
Saves: Fort +0, Ref +0, Will +3
Abilities: Str 8, Dex 11, Con —, Int —, Wis 10, Cha 1
Skills:
Feats: Toughness
Environment: Temperate forests
Organization: Any
Challenge Rating: 1/2
Treasure: None
Alignment: Always neutral evil
Advancement: None
Level Adjustment:

Zombies are corpses reanimated through dark and sinister magic.

Because of their utter lack of intelligence, the instructions given to a newly created zombie must be very simple.



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gollark: AI can't really match humans at general intelligence tasks which we have to think hard about. It absolutely can do much of what we *intuitively* do - categorising cats and dogs, basic language processing, whatever - and nobody is flying planes by manually reasoning through the physics of their actions.
gollark: If they're inferring that from observations of some form, so can a computer system.
gollark: How is a human sensing that exactly?
gollark: Armchairs are easy. Just install balloons.
gollark: ????
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