SRD:Kobold Zombie
KOBOLD ZOMBIE
Kobold Zombie | |
---|---|
Size/Type: | Small Undead |
Hit Dice: | 2d12+3 (16 hp) |
Initiative: | +0 |
Speed: | 30 ft. (6 squares; can’t run) |
Armor Class: | 13 (+1 size, +2 natural), touch 11, flat-footed 13 |
Base Attack/Grapple: | +1/–4 |
Attack: | Spear+1 melee (1d6–1/x3) or slam +1 melee (1d4–1) or light crossbow +2 ranged (1d6/19–20) |
Full Attack: | Spear +0 melee (1d6–1/x3) or slam +0 melee (1d4–1) or light crossbow +1 ranged (1d6/19–20) |
Space/Reach: | 5 ft./5 ft. |
Special Attacks: | — |
Special Qualities: | Single actions only, damage reduction 5/slashing, darkvision 60 ft., undead traits |
Saves: | Fort +0, Ref +0, Will +3 |
Abilities: | Str 8, Dex 11, Con —, Int —, Wis 10, Cha 1 |
Skills: | — |
Feats: | Toughness |
Environment: | Temperate forests |
Organization: | Any |
Challenge Rating: | 1/2 |
Treasure: | None |
Alignment: | Always neutral evil |
Advancement: | None |
Level Adjustment: | — |
Zombies are corpses reanimated through dark and sinister magic.
Because of their utter lack of intelligence, the instructions given to a newly created zombie must be very simple.
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gollark: AI can't really match humans at general intelligence tasks which we have to think hard about. It absolutely can do much of what we *intuitively* do - categorising cats and dogs, basic language processing, whatever - and nobody is flying planes by manually reasoning through the physics of their actions.
gollark: If they're inferring that from observations of some form, so can a computer system.
gollark: How is a human sensing that exactly?
gollark: Armchairs are easy. Just install balloons.
gollark: ????
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