SRD:Incorporeal

This material is published under the OGL

Incorporeal

Having no physical body. Incorporeal creatures are immune to all nonmagical attack forms. They can be harmed only by other incorporeal creatures, +1 or better magic weapons, spells, spell-like effects, or supernatural effects.


Back to Main Page 3.5e Open Game Content System Reference Document Combat

Open Game Content (place problems on the discussion page).
This is part of the (3.5e) Revised System Reference Document. It is covered by the Open Game License v1.0a, rather than the GNU Free Documentation License 1.3. To distinguish it, these items will have this notice. If you see any page that contains SRD material and does not show this license statement, please contact an admin so that this license statement can be added. It is our intent to work within this license in good faith.
gollark: Only Turing and later have good enough on-chip processors to use it, apparently.
gollark: nvidia-open is quite funny, since they just moved all of the proprietary stuff to a giant tens-of-megabytes firmware blob.
gollark: I think we still just run on L1/2/3 caches, occasionally L4 things, then RAM, and possibly persistent-memory DIMMs or really fast NVMe disks.
gollark: I don't know all the magic semiconductory details, but higher voltage generally means more power, but is needed to maintain stability if you're switching things fast.
gollark: Yes. Modern CPUs can dynamically adjust their voltage based on how much work they're doing.
This article is issued from Dandwiki. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.