SRD:Giant Ant Soldier
GIANT ANT SOLDIER
Giant Ant, Soldier | |
---|---|
Size/Type: | Medium Vermin |
Hit Dice: | 2d8+2 (11 hp) |
Initiative: | +0 |
Speed: | 50 ft. (10 squares), climb 20 ft. |
Armor Class: | 17 (+7 natural),, touch 10, flat-footed 17 |
Base Attack/Grapple: | +1/+3 |
Attack: | Bite +3 melee (2d4+3) |
Full Attack: | Bite +3 melee (2d4+3) |
Space/Reach: | 5 ft./5 ft. |
Special Attacks: | Improved grab, acid sting |
Special Qualities: | Scent, vermin traits |
Saves: | Fort +4, Ref +0, Will +1 |
Abilities: | Str 14, Dex 10, Con 13, Int —, Wis 13, Cha 11 |
Skills: | Climb +10 |
Feats: | TrackB |
Environment: | Temperate plains |
Organization: | Solitary or gang (2–4) |
Challenge Rating: | 2 |
Treasure: | None |
Alignment: | Always neutral |
Advancement: | 3–4 HD (Medium); 5–6 HD (Large) |
Level Adjustment: | — |
Giant ants are among the hardiest and most adaptable vermin. Soldiers and workers are about 6 feet long, while queens can grow to a length of 9 feet.
COMBAT
Acid Sting (Ex): A giant soldier ant has a stinger and an acid-producing gland in its abdomen. If it successfully grabs an opponent, it can attempt to sting each round (+3 attack bonus). A hit with the sting attack deals 1d4+1 points of piercing damage and 1d4 points of acid damage.
Improved Grab (Ex): To use this ability, a giant ant must hit with its bite attack. A giant soldier ant that wins the ensuing grapple check establishes a hold and can sting.
Skills: *Giant ants have a +4 racial bonus on Survival checks when tracking by scent and a +8 racial bonus on Climb checks. A giant ant can always choose to take 10 on Climb checks, even if rushed or threatened.
SEE WIKIPEDIA ENTRY: Ant
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