SRD:Ethereal Filcher

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ETHEREAL FILCHER

Size/Type: Medium Aberration
Hit Dice: 5d8 (22 hp)
Initiative: +8
Speed: 40 ft. (8 squares)
Armor Class: 17 (+4 Dex, +3 natural), touch 14, flat-footed 13
Base Attack/Grapple: +3/+3
Attack: Bite +3 melee (1d4)
Full Attack: Bite +3 melee (1d4)
Space/Reach: 5 ft./5 ft.
Special Attacks:
Special Qualities: Darkvision 60 ft., detect magic, ethereal jaunt
Saves: Fort +1, Ref +5, Will +5
Abilities: Str 10, Dex 18, Con 11, Int 7, Wis 12, Cha 10
Skills: Listen +9, Sleight of Hand +12, Spot +9
Feats: Dodge, Improved Initiative
Environment: Underground
Organization: Solitary
Challenge Rating: 3
Treasure: No coins; standard goods; double items
Alignment: Usually neutral
Advancement: 6–7 HD (Medium); 8–15 HD (Large)
Level Adjustment:

Ethereal filchers are bizarre-looking creatures with a penchant for snatching trinkets from passersby. Their ability to move quickly between the Ethereal Plane and the Material Plane makes them spectacular pickpockets.

Ethereal filchers do not speak.

COMBAT

An ethereal filcher prowls about, using its ethereal jaunt ability to move about unseen (and often through solid objects). Upon locating a likely mark, it shifts to the Material Plane, attempting to catch its victim unaware. The creature attempts to seize an item, then retreats quickly back to the Ethereal Plane. It is not above delivering a bite to distract its target. Once it secures a trinket, it scurries back to its lair to admire its prize. When badly wounded, a filcher escapes rather than continuing the fight.

Any number of simple ruses can blunt a filcher’s attack.

Detect Magic (Su): Ethereal filchers can detect magic as the spell (caster level 5th) at will.

Ethereal Jaunt (Su): An ethereal filcher can shift from the Ethereal Plane to the Material Plane as part of any move action, and shift back again as a free action. It can remain on the Ethereal Plane for 1 round before returning to the Material Plane. The ability is otherwise identical with the ethereal jaunt spell (caster level 15th).

Skills: Ethereal filchers have a +8 racial bonus on Sleight of Hand checks, and a +4 racial bonus on Listen and Spot checks.



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gollark: Yes, since the other end could randomly crash too.
gollark: Yes, and in order.
gollark: > WebSocket runs over TCP, so on that level @EJP 's answer applies. WebSocket can be "intercepted" by intermediaries (like WS proxies): those are allowed to reorder WebSocket control frames (i.e. WS pings/pongs), but not message frames when no WebSocket extension is in place. If there is a neogiated extension in place that in principle allows reordering, then an intermediary may only do so if it understands the extension and the reordering rules that apply.
gollark: They run over TCP.
gollark: No, they *will* arrive in order on a websocket.
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